Пример #1
0
    //引用paipaipai脚本的手牌偏移量,测试
    private void Awake()
    {
        Start_MJposition = this.transform.position;
        maskPai          = transform.Find("/Main Camera").GetComponent <FICMaskPai>();
        paipaipai        = transform.Find("/Main Camera").GetComponent <FICpaipaipai>();
        managerPengGang  = transform.Find("/Main Camera").GetComponent <Manager_PengGang>();
        startGame        = transform.Find("/Main Camera").GetComponent <FICStartGame>();

        myCards      = transform.Find("/Main Camera").GetComponent <FICMyCards>();
        SPCamera     = transform.Find("/3D_SP_Camera").gameObject.GetComponent <Camera>();
        ReminderLine = transform.Find("/Game_UI/Interaction_UI/desktop_UI/ReminderLine").gameObject;
    }
Пример #2
0
    void Start()
    {
        var trans = GameObject.Find("ShouPaiContainer").transform.position;

        maskpai          = gameObject.GetComponent <FICMaskPai>();
        startGame        = transform.Find("/Main Camera").GetComponent <FICStartGame>();
        myCards          = GetComponent <FICMyCards>();
        gangContentTrans = transform.Find("/Game_UI/Interaction_UI/can_buttons_pghg/grid_gang");
        buttonGang1      = gangContentTrans.Find("item_button_gang1").gameObject;
        buttonGang2      = gangContentTrans.Find("item_button_gang2").gameObject;
        buttonGang3      = gangContentTrans.Find("item_button_gang3").gameObject;
    }
Пример #3
0
    private int count = 1;//第一次点击缺一门的时候,手牌最后一张移动到摸牌区,只用一次

    private void Start()
    {
        // maskGO = Resources.Load("mask") as GameObject;
        paipaipai        = gameObject.GetComponent <FICpaipaipai>();
        startGame        = gameObject.GetComponent <FICStartGame>();
        myCards          = gameObject.GetComponent <FICMyCards>();
        Interaction_UIGO = GameObject.Find("Interaction_UI");
        QueYiMen         = Interaction_UIGO.transform.Find("can_que").gameObject;
        queWanButton     = QueYiMen.transform.Find("btn_que_wan").GetComponent <Button>();
        queTiaoButton    = QueYiMen.transform.Find("btn_que_tiao").GetComponent <Button>();
        queTongButton    = QueYiMen.transform.Find("btn_que_tong").GetComponent <Button>();
        southImage       = transform.Find("/Game_UI/Fixed_UI/Image_que/southImage").GetComponent <Image>();
        southImageVec    = southImage.gameObject.transform.position;
        southQuePos      = transform.Find("/Game_UI/Fixed_UI/Image_que/southImage1").transform.position;

        queWanButton.onClick.AddListener(delegate { OnQueWanButtonClick(); });
        //queTiaoButton.onClick.AddListener(OnQueTiaoButtonClick);
        //queTongButton.onClick.AddListener(OnQueTongButtonClick);
    }