Пример #1
0
        protected override void Create(Context context, Builder builder, params object[] args)
        {
            base.Create(context, builder, args);
            scene = builder.GetManager <Scene>();
            user  = builder.GetFeature <User>();
            game  = builder.GetFeature <FGame>();

            Subscrible();
        }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        GameSettings settings = FGameSettings.Make(_gameConfigs);

        _game = FGame.Make(this, settings);

        _inputManager.Initialize(this, _game._inputHandler);
        _hudManager.InitializeUi(_game, settings);
    }