/// <summary>
 /// Sets the frame containing the data to be uploaded.
 /// </summary>
 /// <param name="frame">The frame to upload.</param>
 /// <param name="freeFrameDelegate">A function to free the frame on disposal.</param>
 internal VideoTextureUpload(AVFrame *frame, FFmpegFuncs.AvFrameFreeDelegate freeFrameDelegate)
 {
     Frame = frame;
     this.freeFrameDelegate = freeFrameDelegate;
 }
Пример #2
0
 /// <summary>
 /// Sets the frame cotaining the data to be uploaded
 /// </summary>
 /// <param name="frame">The libav frame to upload.</param>
 /// <param name="free">A function to free the frame on disposal.</param>
 public VideoTextureUpload(AVFrame *frame, FFmpegFuncs.AvFrameFreeDelegate free)
     : base(0, 0)
 {
     Frame     = frame;
     freeFrame = free;
 }