Пример #1
0
        public void Property(FFRef <Color> var, Color endValue, FFEase easeType, float timeToComplete)
        {
            if (_sequence.Count != 0 && var != null)
            {
                // Set Property
                FFActionProperty <Color> myprop = new FFActionProperty <Color>();
                myprop.var         = var;
                myprop.start_value = var.Val;
                myprop.end_value   = endValue;
                myprop.curr_time   = 0.0f;
                myprop.prev_value  = var.Val;

                // total_time cannot be zero
                myprop.total_time = Mathf.Max(timeToComplete, 0.01f);

                SetMuGetter <Color>(myprop, easeType);

                // Add to front of sequence
                if (_sequence[_sequence.Count - 1].as_ColorProperties == null)
                {
                    _sequence[_sequence.Count - 1].as_ColorProperties = new List <FFActionProperty <Color> >();
                }
                _sequence[_sequence.Count - 1].as_ColorProperties.Add(myprop);
            }
            else
            {
                Debug.Log("Error in ActionSequence Property call");
            }
        }
Пример #2
0
 // MuGetters for Calculators and Animation Curves
 #region MuGetters
 private static void SetMuGetter <T>(FFActionProperty <T> prop, FFEase ease)
 {
     // E_SmoothStart
     if ((FFEase.E_SmoothStart & ease).Equals(FFEase.E_SmoothStart))
     {
         prop.mu_getter = GetMuSmoothStart;
     }
     // E_SmoothEnd
     else if ((FFEase.E_SmoothEnd & ease).Equals(FFEase.E_SmoothEnd))
     {
         prop.mu_getter = GetMuSmoothEnd;
     }
     // E_SmoothStartEnd
     else if ((FFEase.E_SmoothStartEnd & ease).Equals(FFEase.E_SmoothStartEnd))
     {
         prop.mu_getter = GetMuSmoothStartEnd;
     }
     else //default E_Continuous
     {
         prop.mu_getter = GetMuContinuous;
     }
 }