// Convert Effect operation to string public static bool EffectOpStr(FFBOP Op, out string Str) { bool stat = true; Str = ""; switch (Op) { case FFBOP.EFF_START: Str = "Effect Start"; break; case FFBOP.EFF_SOLO: Str = "Effect Solo Start"; break; case FFBOP.EFF_STOP: Str = "Effect Stop"; break; default: stat = false; break; } return(stat); }
// Convert Effect operation to string private static bool EffectOpStr(FFBOP Op, ref string Str) { bool stat = true; switch (Op) { case FFBOP.EFF_START: Str = "Effect Start"; break; case FFBOP.EFF_SOLO: Str = "Effect Solo Start"; break; case FFBOP.EFF_STOP: Str = "Effect Stop"; break; default: stat = false; break; } return stat; }