public static Offset <FByteArray> CreateFByteArray(FlatBufferBuilder builder, VectorOffset bytesOffset = default(VectorOffset), FByteDataType type = FByteDataType.PNG) { builder.StartObject(2); FByteArray.AddBytes(builder, bytesOffset); FByteArray.AddType(builder, type); return(FByteArray.EndFByteArray(builder)); }
public static void AddType(FlatBufferBuilder builder, FByteDataType type) { builder.AddByte(1, (byte)type, 0); }