//BRAIN HELPERS void simple_train() { //Nothing infront -> Don't do much. NeuralNet.Matrix zeroin = new NeuralNet.Matrix(1, Eye_script.ret_size(), false); NeuralNet.Matrix zerout = new NeuralNet.Matrix(1, 5, false); zerout[0, 0] = 0.5; for (int i = 0; i < 10; i++) { mind.Forward(zeroin); mind.Backward(zerout); } }
///EYES public static GameObject newEye() { return(Eye_script.newEye()); }