public void Awake() { EyeManager.Add(this); spriteRenderer = GetComponent <SpriteRenderer>(); gameObject.layer = 2; spriteRenderer.sprite = disabledSprite; }
public void OnDestroy() { //Check to see if there are no more eye blocks remaining /* * foreach (BoxCollider2D collider in player.gameObject.GetComponents<BoxCollider2D>()) { * if (collider.GetComponent<EyeCell>() != null) { * return; * } * } */ //Disable the eye blocks if so EyeManager.Disable(); }
public override void OnJoin() { EyeManager.Enable(); }
public void OnDestroy() { EyeManager.Remove(this); }