/// <summary> /// Creates a new database and adds in default entities /// </summary> public EntityDefinitionDatabase() { AddDefinition("DefaultEye", Eye.GetEye(Color.White).ToDefinition()); AddDefinition("DefaultFood", FoodPellets.GetFoodPellet(Color.White).ToDefinition()); AddDefinition("DefaultMouth", Mouth.GetMouth(Color.White).ToDefinition()); AddDefinition("DefaultNose", Nose.GetNose(Color.White).ToDefinition()); AddDefinition("DefaultWeapon", Weapon.GetWeapon(Color.White).ToDefinition()); AddDefinition("Soupling", Soupling.GetCritter(Color.White).ToDefinition()); }