/// <summary> /// Create an extra GTA radio station sound /// </summary> public Sound(ExtraStations station, int trackId, bool looped = false) : this(MtaClient.PlaySFX("radio", station.ToString(), trackId, looped)) { }
/// <summary> /// Create an extra GTA radio station sound at a 3D position in the world /// </summary> public WorldSound(ExtraStations station, int trackId, Vector3 position, bool looped = false) : this(MtaClient.PlaySFX3D("radio", station.ToString(), trackId, position.X, position.Y, position.Z, looped)) { }