public static bool IsExtraEffectMonster(MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] effectArray)
    {
        if (MonsterGrowStepData.IsGardenDigimonScope(monsterData.monsterMG.growStep))
        {
            return(false);
        }
        int areaId = ExtraEffectUtil.GetAreaId();

        foreach (int num in monsterData.GetChipEquip().GetChipIdList())
        {
            GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffectData = ChipDataMng.GetChipEffectData(num.ToString());
            if (chipEffectData != null)
            {
                GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] invocationList = ChipEffectStatus.GetInvocationList(chipEffectData, EffectStatusBase.EffectTriggerType.Area, monsterData.monsterM.monsterGroupId.ToInt32(), null, areaId);
                if (invocationList.Length > 0)
                {
                    return(true);
                }
            }
        }
        GameWebAPI.RespDataMA_EventPointBonusM.EventPointBonus[] eventPointBonuses = ExtraEffectUtil.GetEventPointBonuses(ExtraEffectUtil.GetDungeonId().ToString());
        foreach (GameWebAPI.RespDataMA_EventPointBonusM.EventPointBonus eventPointBonus in eventPointBonuses)
        {
            bool flag = ExtraEffectUtil.CheckExtraParams(monsterData, eventPointBonus);
            if (flag)
            {
                return(true);
            }
        }
        return(ExtraEffectUtil.CheckExtraStageParams(monsterData, effectArray));
    }
        private void SetSelectedCharChg(MonsterData monster)
        {
            this.changeMonsterData = monster;
            if (null != this.goMN_ICON_CHG_2)
            {
                UnityEngine.Object.Destroy(this.goMN_ICON_CHG_2);
            }
            Transform      transform      = this.goMN_ICON_CHG.transform;
            GUIMonsterIcon guimonsterIcon = GUIMonsterIcon.MakePrefabByMonsterData(this.changeMonsterData, transform.localScale, transform.localPosition, transform.parent, true, false);

            this.goMN_ICON_CHG_2 = guimonsterIcon.gameObject;
            this.goMN_ICON_CHG_2.SetActive(true);
            guimonsterIcon.Data = this.changeMonsterData;
            guimonsterIcon.SetTouchAct_S(new Action <MonsterData>(this.actRemoveChg));
            guimonsterIcon.SetTouchAct_L(new Action <MonsterData>(this.ActMIconLong));
            UIWidget component  = this.goMN_ICON_CHG.GetComponent <UIWidget>();
            UIWidget component2 = guimonsterIcon.gameObject.GetComponent <UIWidget>();

            if (component != null && component2 != null)
            {
                int             add        = component.depth - component2.depth;
                DepthController component3 = guimonsterIcon.gameObject.GetComponent <DepthController>();
                component3.AddWidgetDepth(guimonsterIcon.transform, add);
            }
            this.goMN_ICON_CHG.SetActive(false);
            guimonsterIcon.Gimmick = ExtraEffectUtil.IsExtraEffectMonster(this.changeMonsterData, this.effectArray);
            this.SetChangeMonsterData();
        }
 public static bool CheckExtraStageParams(MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM effect)
 {
     GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] effectArray = new GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[]
     {
         effect
     };
     return(ExtraEffectUtil.CheckExtraStageParams(monsterData, effectArray));
 }
Пример #4
0
    public bool SetValues(MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] gimmickEffectArray)
    {
        bool result = false;
        int  changeValue;
        int  num;

        ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Hp, 0, true);
        this.SetParameter(monsterData.userMonster.hp, changeValue, this.hpLabel, this.hpGimmickLabel, this.hpArrow);
        if (num != 0)
        {
            result = true;
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Atk, 0, true);
        this.SetParameter(monsterData.userMonster.attack, changeValue, this.attackLabel, this.attackGimmickLabel, this.attackArrow);
        if (num != 0)
        {
            result = true;
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Def, 0, true);
        this.SetParameter(monsterData.userMonster.defense, changeValue, this.defenseLabel, this.defenseGimmickLabel, this.defenseArrow);
        if (num != 0)
        {
            result = true;
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Satk, 0, true);
        this.SetParameter(monsterData.userMonster.spAttack, changeValue, this.magicAttackLabel, this.magicAttackGimmickLabel, this.magicAttackArrow);
        if (num != 0)
        {
            result = true;
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Sdef, 0, true);
        this.SetParameter(monsterData.userMonster.spDefense, changeValue, this.magicDefenceLabel, this.magicDefenseGimmickLabel, this.magicDefenseArrow);
        if (num != 0)
        {
            result = true;
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Speed, 0, true);
        this.SetParameter(monsterData.userMonster.speed, changeValue, this.speedLabel, this.speedGimmickLabel, this.speedArrow);
        if (num != 0)
        {
            result = true;
        }
        this.luckLabel.text = monsterData.userMonster.luck;
        if (!this.disableFriendshipMaxValue)
        {
            this.friendshipLabel.text = MonsterFriendshipData.GetMaxFriendshipFormat(monsterData.userMonster.friendship, monsterData.monsterMG.growStep);
        }
        else
        {
            this.friendshipLabel.text = monsterData.userMonster.friendship;
        }
        return(result);
    }
 private void SetSelectedChar()
 {
     if (CMD_ChangeMonster.SelectMonsterData != null)
     {
         Transform      transform      = this.goMN_ICON_NOW.transform;
         GUIMonsterIcon guimonsterIcon = GUIMonsterIcon.MakePrefabByMonsterData(CMD_ChangeMonster.SelectMonsterData, transform.localScale, transform.localPosition, transform.parent, true, false);
         this.goMN_ICON_NOW_2 = guimonsterIcon.gameObject;
         this.goMN_ICON_NOW_2.SetActive(true);
         guimonsterIcon.Data = CMD_ChangeMonster.SelectMonsterData;
         guimonsterIcon.SetTouchAct_L(new Action <MonsterData>(this.ActMIconLong));
         UIWidget component  = this.goMN_ICON_NOW.GetComponent <UIWidget>();
         UIWidget component2 = guimonsterIcon.gameObject.GetComponent <UIWidget>();
         if (null != component && null != component2)
         {
             int             add        = component.depth - component2.depth;
             DepthController component3 = guimonsterIcon.gameObject.GetComponent <DepthController>();
             component3.AddWidgetDepth(guimonsterIcon.transform, add);
         }
         this.goMN_ICON_NOW.SetActive(false);
         guimonsterIcon.Gimmick = ExtraEffectUtil.IsExtraEffectMonster(CMD_ChangeMonster.SelectMonsterData, this.effectArray);
     }
 }
 private static bool CheckExtraStageParams(MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] effectArray)
 {
     EffectStatusBase.ExtraEffectType[] array = new EffectStatusBase.ExtraEffectType[]
     {
         EffectStatusBase.ExtraEffectType.Atk,
         EffectStatusBase.ExtraEffectType.Def,
         EffectStatusBase.ExtraEffectType.Hp,
         EffectStatusBase.ExtraEffectType.Speed,
         EffectStatusBase.ExtraEffectType.Satk,
         EffectStatusBase.ExtraEffectType.Sdef,
         EffectStatusBase.ExtraEffectType.SkillPower,
         EffectStatusBase.ExtraEffectType.SkillHit
     };
     foreach (EffectStatusBase.ExtraEffectType extraEffectType in array)
     {
         int num  = 0;
         int num2 = 0;
         if (extraEffectType == EffectStatusBase.ExtraEffectType.SkillPower || extraEffectType == EffectStatusBase.ExtraEffectType.SkillHit)
         {
             for (int j = 1; j <= 3; j++)
             {
                 ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, monsterData, effectArray, extraEffectType, j, false);
                 if (num2 != 0)
                 {
                     return(true);
                 }
             }
         }
         else
         {
             ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, monsterData, effectArray, extraEffectType, 0, false);
             if (num2 != 0)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
    private static int GetExtraStageValue(int baseValue, MonsterData monsterData, MonsterData[] party, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] effectArray, AffectEffectProperty affectEffectProperty, EffectStatusBase.ExtraEffectType extraEffectType)
    {
        if (effectArray == null || effectArray.Length == 0)
        {
            return(baseValue);
        }
        List <ExtraEffectStatus> list = new List <ExtraEffectStatus>();

        foreach (GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM worldDungeonExtraEffectM in effectArray)
        {
            ExtraEffectStatus item = new ExtraEffectStatus(worldDungeonExtraEffectM);
            list.Add(item);
        }
        if (extraEffectType == EffectStatusBase.ExtraEffectType.SkillPower)
        {
            return(ExtraEffectStatus.GetExtraEffectCorrectionValue(ExtraEffectUtil.GetAreaId(), list, affectEffectProperty.GetPower(null), party, new MonsterData[0], monsterData, affectEffectProperty, extraEffectType));
        }
        if (extraEffectType == EffectStatusBase.ExtraEffectType.SkillHit)
        {
            return(ExtraEffectStatus.GetExtraEffectCorrectionValue(ExtraEffectUtil.GetAreaId(), list, (int)(affectEffectProperty.hitRate * 100f), party, new MonsterData[0], monsterData, affectEffectProperty, extraEffectType));
        }
        return(ExtraEffectStatus.GetExtraEffectCorrectionValue(ExtraEffectUtil.GetAreaId(), list, baseValue, party, new MonsterData[0], monsterData, null, extraEffectType));
    }
    private GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] SetStageGimmick(string StageID, string DungeonID)
    {
        GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] array = DataMng.Instance().StageGimmick.GetExtraEffectDataList(StageID, DungeonID).ToArray();
        array = array.Where((GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM item) => ExtraEffectUtil.CheckExtraStageParams(this.Data, item)).ToArray <GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM>();
        int num  = 0;
        int num2 = 0;

        ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillPower, 1, true);
        if (num2 == 1)
        {
            this.gimmickSkillActionUp.SetActive(true);
        }
        else if (num2 == -1)
        {
            this.gimmickSkillActionDown.SetActive(true);
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillHit, 1, true);
        if (num2 == 1)
        {
            this.gimmickSkillActionUp.SetActive(true);
        }
        else if (num2 == -1)
        {
            this.gimmickSkillActionDown.SetActive(true);
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillPower, 2, true);
        if (num2 == 1)
        {
            this.gimmickSkillSucceedUp.SetActive(true);
        }
        else if (num2 == -1)
        {
            this.gimmickSkillSucceedDown.SetActive(true);
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillHit, 2, true);
        if (num2 == 1)
        {
            this.gimmickSkillSucceedUp.SetActive(true);
        }
        else if (num2 == -1)
        {
            this.gimmickSkillSucceedDown.SetActive(true);
        }
        if (this.gimmickSkillSucceedUp2 == null || this.gimmickSkillSucceedDown2 == null)
        {
            return(array);
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillPower, 3, true);
        if (num2 == 1)
        {
            this.gimmickSkillSucceedUp2.SetActive(true);
        }
        else if (num2 == -1)
        {
            this.gimmickSkillSucceedDown2.SetActive(true);
        }
        ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillHit, 3, true);
        if (num2 == 1)
        {
            this.gimmickSkillSucceedUp2.SetActive(true);
        }
        else if (num2 == -1)
        {
            this.gimmickSkillSucceedDown2.SetActive(true);
        }
        return(array);
    }
    private static int GetExtraChipValue(MonsterData monsterData, EffectStatusBase.ExtraEffectType effectType)
    {
        float num    = 0f;
        int   areaId = ExtraEffectUtil.GetAreaId();

        GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterData.monsterM.monsterGroupId).Group;
        foreach (int num2 in monsterData.GetChipEquip().GetChipIdList())
        {
            GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffectData = ChipDataMng.GetChipEffectData(num2.ToString());
            if (chipEffectData != null)
            {
                GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] invocationList = ChipEffectStatus.GetInvocationList(chipEffectData, EffectStatusBase.EffectTriggerType.Area, monsterData.monsterM.monsterGroupId.ToInt32(), null, areaId);
                int num3 = 0;
                EffectStatusBase.ExtraEffectType effectType2 = EffectStatusBase.ExtraEffectType.Non;
                switch (effectType)
                {
                case EffectStatusBase.ExtraEffectType.Atk:
                    num3        = monsterData.userMonster.attack.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Atk;
                    break;

                case EffectStatusBase.ExtraEffectType.Def:
                    num3        = monsterData.userMonster.defense.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Def;
                    break;

                case EffectStatusBase.ExtraEffectType.Hp:
                    num3        = monsterData.userMonster.hp.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Hp;
                    break;

                case EffectStatusBase.ExtraEffectType.Speed:
                    num3        = monsterData.userMonster.speed.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Speed;
                    break;

                case EffectStatusBase.ExtraEffectType.Satk:
                    num3        = monsterData.userMonster.spAttack.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Satk;
                    break;

                case EffectStatusBase.ExtraEffectType.Sdef:
                    num3        = monsterData.userMonster.spDefense.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Sdef;
                    break;

                default:
                    if (effectType == EffectStatusBase.ExtraEffectType.SkillPower || effectType == EffectStatusBase.ExtraEffectType.SkillHit)
                    {
                        num3        = 0;
                        effectType2 = EffectStatusBase.ExtraEffectType.Non;
                    }
                    break;
                }
                GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster;
                GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source      = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == monsterData.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>();
                string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>();
                num += ChipEffectStatus.GetChipEffectValueToFloat(invocationList, (float)num3, false, monsterIntegrationIds, monsterData.monsterM.monsterGroupId, ExtraEffectUtil.ResistanceToTolerance(monsterData), group.tribe, MonsterGrowStepData.ToGrowStep(group.growStep), null, null, ChipEffectStatus.TargetType.Actor, effectType2, 0);
            }
        }
        return(Mathf.FloorToInt(num));
    }
Пример #10
0
    public static void GetExtraEffectFluctuationValue(out int result, out int change, MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] effectArray, EffectStatusBase.ExtraEffectType extraEffectType, int skillType = 0, bool isChipValue = true)
    {
        int num  = (int)ExtraEffectUtil.GetStatusValue(extraEffectType, monsterData, skillType);
        int num2 = 0;

        if (isChipValue)
        {
            num2 = ExtraEffectUtil.GetExtraChipValue(monsterData, extraEffectType);
        }
        MonsterData[] party = new MonsterData[]
        {
            monsterData
        };
        if (CMD_PartyEdit.instance != null)
        {
            MonsterData[] array = CMD_PartyEdit.instance.GetSelectedMD().ToArray();
            bool          flag  = array.Where((MonsterData item) => item.userMonster.userMonsterId == monsterData.userMonster.userMonsterId).Any <MonsterData>();
            if (flag)
            {
                party = array;
            }
            else
            {
                GameWebAPI.RespDataMN_GetDeckList.DeckList[] deckList = DataMng.Instance().RespDataMN_DeckList.deckList;
                string deckNoText = DataMng.Instance().RespDataMN_DeckList.selectDeckNum;
                GameWebAPI.RespDataMN_GetDeckList.DeckList deckList2 = deckList.Where((GameWebAPI.RespDataMN_GetDeckList.DeckList item) => item.deckNum == deckNoText.ToString()).SingleOrDefault <GameWebAPI.RespDataMN_GetDeckList.DeckList>();
                bool flag2 = deckList2.monsterList.Where((GameWebAPI.RespDataMN_GetDeckList.MonsterList item) => item.userMonsterId == monsterData.userMonster.userMonsterId).Any <GameWebAPI.RespDataMN_GetDeckList.MonsterList>();
                if (flag2)
                {
                    List <MonsterData> list = new List <MonsterData>();
                    foreach (GameWebAPI.RespDataMN_GetDeckList.MonsterList monsterList2 in deckList2.monsterList)
                    {
                        MonsterData monsterDataByUserMonsterID = MonsterDataMng.Instance().GetMonsterDataByUserMonsterID(monsterList2.userMonsterId, false);
                        list.Add(monsterDataByUserMonsterID);
                    }
                    party = list.ToArray();
                }
            }
        }
        int num3 = 0;
        AffectEffectProperty affectEffectProperty = null;

        if (extraEffectType == EffectStatusBase.ExtraEffectType.SkillPower)
        {
            List <AffectEffectProperty> affectEffectPropertyListForUtil = BattleServerControl.GetAffectEffectPropertyListForUtil(num.ToString());
            if (affectEffectPropertyListForUtil != null && affectEffectPropertyListForUtil.Count <AffectEffectProperty>() > 0)
            {
                affectEffectProperty = affectEffectPropertyListForUtil[0];
                num  = affectEffectProperty.GetPower(null);
                num3 = ExtraEffectUtil.GetExtraStageValue(num, monsterData, party, effectArray, affectEffectProperty, extraEffectType);
            }
            else
            {
                num = num3;
            }
        }
        else if (extraEffectType == EffectStatusBase.ExtraEffectType.SkillHit)
        {
            List <AffectEffectProperty> affectEffectPropertyListForUtil2 = BattleServerControl.GetAffectEffectPropertyListForUtil(num.ToString());
            if (affectEffectPropertyListForUtil2 != null && affectEffectPropertyListForUtil2.Count <AffectEffectProperty>() > 0)
            {
                affectEffectProperty = affectEffectPropertyListForUtil2[0];
                num  = (int)(affectEffectProperty.hitRate * 100f);
                num3 = ExtraEffectUtil.GetExtraStageValue(num, monsterData, party, effectArray, affectEffectProperty, extraEffectType);
            }
            else
            {
                num = num3;
            }
        }
        else
        {
            num3 = ExtraEffectUtil.GetExtraStageValue(num, monsterData, party, effectArray, affectEffectProperty, extraEffectType);
        }
        result = num3 + num2;
        change = 0;
        if (num2 > 0 || num < num3)
        {
            change = 1;
        }
        else if (num2 < 0 || num > num3)
        {
            change = -1;
        }
    }
Пример #11
0
 public bool IsMatch(List <string> ExtraEffectIDList, MonsterData MonsterData)
 {
     return(ExtraEffectUtil.IsExtraEffectMonster(MonsterData, this.GetExtraEffectDataList(ExtraEffectIDList).ToArray()));
 }