//static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
        //{
        //
        //    List<CodeInstruction> instructionList = instructions.ToList();
        //
        //    for (int i = 0; i < instructionList.Count; i++)
        //    {
        //        CodeInstruction instruction = instructionList[index: i];
        //        if (i > 1 && instructionList[index: i - 1].OperandIs(AccessTools.Method(type: typeof(Graphics), name: nameof(Graphics.DrawMesh), parameters: new[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(Int32) })) && (i + 1) < instructionList.Count /* && instructionList[index: i + 1].opcode == OpCodes.Brtrue_S*/)
        //        {
        //            yield return instruction; // portrait
        //            yield return new CodeInstruction(opcode: OpCodes.Ldarg_1);
        //            yield return new CodeInstruction(opcode: OpCodes.Ldarg_0);
        //            yield return new CodeInstruction(opcode: OpCodes.Ldfld, operand: AccessTools.Field(type: typeof(PawnRenderer), name: "pawn"));
        //            yield return new CodeInstruction(opcode: OpCodes.Ldloc_0);             // quat
        //            yield return new CodeInstruction(opcode: OpCodes.Ldarg_S, operand: 4); // bodyfacing
        //            yield return new CodeInstruction(opcode: OpCodes.Ldarg_S, operand: 9); //invisible
        //            yield return new CodeInstruction(opcode: OpCodes.Ldloc_1);             // Mesh
        //            yield return new CodeInstruction(opcode: OpCodes.Ldarg_S, operand: 5); // bodyfacing
        //            yield return new CodeInstruction(opcode: OpCodes.Call, operand: typeof(PawnRenderer_RenderPawnInternal_DrawExosuit_Transpiler).GetMethod("DrawAddons"));
        //
        //            instruction = new CodeInstruction(opcode: OpCodes.Ldarg_S, operand: 7);
        //        }
        //
        //        yield return instruction;
        //    }
        //}

        public static void DrawAddons(bool portrait, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 bodyFacing, bool invisible, Mesh mesh, Rot4 headfacing)
        {
            if (invisible)
            {
                return;
            }
            Vector2 size = mesh?.bounds.size ?? (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : pawn.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size);

            if (pawn.apparel != null && pawn.apparel.WornApparelCount > 0)
            {
                foreach (var apparel in pawn.apparel.WornApparel)
                {
                    CompExosuitDrawer ExtraDrawer = apparel.TryGetComp <CompExosuitDrawer>();
                    if (ExtraDrawer != null)
                    {
                        foreach (CompExosuitDrawer Extas in apparel.AllComps.Where(x => x.GetType() == typeof(CompExosuitDrawer)))
                        {
                            Vector3 drawAt = vector;
                            if (!Extas.Props.ExtrasEntries.NullOrEmpty())
                            {
                                if (Extas.ShouldDrawExtra(pawn, apparel, bodyFacing, out Material extraMat))
                                {
                                    if (Extas.onHead)
                                    {
                                        drawAt = vector + quat * pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing);
                                    }
                                    drawAt += quat * Extas.GetAltitudeOffset(bodyFacing, Extas.ExtraPartEntry);
                                    Matrix4x4 matrix = default(Matrix4x4);
                                    matrix.SetTRS(drawAt, quat, new Vector3(Extas.ExtraPartEntry.drawSize.x, 0, Extas.ExtraPartEntry.drawSize.y));
                                    Graphics.DrawMesh(mesh, matrix, extraMat, 1);
                                    //    vector.y += CompApparelExtaDrawer.MinClippingDistance;
                                }
                            }
                        }
                    }

                    /*
                     * Comp_TurretGun OgsOld_CompTurret = apparel.TryGetComp<Comp_TurretGun>();
                     * if (OgsOld_CompTurret != null)
                     * {
                     *  foreach (Comp_TurretGun Extas in apparel.AllComps.Where(x => x.GetType() == typeof(Comp_TurretGun)))
                     *  {
                     *      Extas.PostDraw();
                     *  }
                     * }
                     */
                }
            }
        }
Пример #2
0
        public static void PawnRenderer_RenderPawnInternal_Postfix(ref PawnRenderer __instance, Vector3 rootLoc, float angle, bool renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType = RotDrawMode.Fresh, bool portrait = false, bool headStump = false)
        {
            if (!__instance.graphics.AllResolved)
            {
                __instance.graphics.ResolveAllGraphics();
            }
            Mesh       mesh = null;
            Quaternion quat = Quaternion.AngleAxis(angle, Vector3.up);
            Pawn       pawn = Traverse.Create(__instance).Field("pawn").GetValue <Pawn>();

            if (AdeptusIntergrationUtil.enabled_AlienRaces)
            {
                AM_PawnRenderer_RenderPawnInternal_DrawExtras_Patch.AlienRacesPatch(ref __instance, rootLoc, angle, renderBody, bodyFacing, headFacing, out mesh, bodyDrawType, portrait, headStump);
            }
            else
            {
                if (pawn.RaceProps.Humanlike)
                {
                    mesh = MeshPool.humanlikeBodySet.MeshAt(bodyFacing);
                }
                else
                {
                    mesh = __instance.graphics.nakedGraphic.MeshAt(bodyFacing);
                }
            }
            if (renderBody)
            {
                Vector3 vector = rootLoc;
                if (pawn.apparel != null && pawn.apparel.WornApparelCount > 0)
                {
                    for (int k = 0; k < pawn.apparel.WornApparel.Count; k++)
                    {
                        if (pawn.apparel.WornApparel[k].TryGetComp <CompPauldronDrawer>() != null)
                        {
                            foreach (CompPauldronDrawer Pauldron in pawn.apparel.WornApparel[k].AllComps.Where(x => x.GetType() == typeof(CompPauldronDrawer)))
                            {
                                if (!Pauldron.Props.PauldronEntries.NullOrEmpty())
                                {
                                    if (!Pauldron.pauldronInitialized)
                                    {
                                        if (Rand.Chance(Pauldron.Props.PauldronEntryChance))
                                        {
                                            Pauldron.shoulderPadEntry    = Pauldron.Props.PauldronEntries.RandomElementByWeight((ShoulderPadEntry x) => x.commonality);
                                            Pauldron.pauldronGraphicPath = Pauldron.shoulderPadEntry.padTexPath;
                                            Pauldron.useSecondaryColor   = Pauldron.shoulderPadEntry.UseSecondaryColor;
                                            Pauldron.padType             = Pauldron.shoulderPadEntry.shoulderPadType;
                                        }
                                        Pauldron.pauldronInitialized = true;
                                    }
                                    if (Pauldron.ShouldDrawPauldron(pawn, bodyFacing, out Material pauldronMat))
                                    {
                                        vector.y += Pauldron.GetAltitudeOffset(bodyFacing);
                                        GenDraw.DrawMeshNowOrLater(mesh, vector, quat, pauldronMat, portrait);
                                        //    vector.y += CompPauldronDrawer.MinClippingDistance;
                                    }
                                }
                            }
                        }
                        if (pawn.apparel.WornApparel[k].TryGetComp <CompApparelExtraDrawer>() != null)
                        {
                            foreach (CompApparelExtraDrawer Extas in pawn.apparel.WornApparel[k].AllComps.Where(x => x.GetType() == typeof(CompApparelExtraDrawer)))
                            {
                                if (!Extas.pprops.ExtrasEntries.NullOrEmpty())
                                {
                                    if (Extas.ShouldDrawExtra(pawn, pawn.apparel.WornApparel[k], bodyFacing, out Material extraMat))
                                    {
                                        Vector3 drawAt = vector;
                                        if (Extas.onHead)
                                        {
                                            drawAt = vector + __instance.BaseHeadOffsetAt(headFacing);
                                        }
                                        drawAt.y += Extas.GetAltitudeOffset(bodyFacing, Extas.ExtraPartEntry);
                                        GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, extraMat, portrait);
                                        //    vector.y += CompApparelExtaDrawer.MinClippingDistance;
                                    }
                                }
                            }
                        }
                        Apparel_VisibleAccessory VisibleAccessory;
                        if (pawn.apparel.WornApparel[k].GetType() == typeof(Apparel_VisibleAccessory))
                        {
                            VisibleAccessory = (Apparel_VisibleAccessory)pawn.apparel.WornApparel[k];
                        }
                        //ApparelGraphicRecord apparelGraphicRecord = __instance.graphics.apparelGraphics[k];
                        //if (apparelGraphicRecord.sourceApparel.def.apparel.LastLayer == ApparelLayer.Shell)
                        //{
                        //           Material material2 = apparelGraphicRecord.graphic.MatAt(bodyFacing, null);
                        //           material2 = __instance.graphics.flasher.GetDamagedMat(material2);
                        //           GenDraw.DrawMeshNowOrLater(mesh, vector, quat, material2, portrait);

                        //}
                    }
                }
                if (!pawn.Dead)
                {
                    for (int l = 0; l < pawn.health.hediffSet.hediffs.Count; l++)
                    {
                        Vector3 drawAt = vector;
                        HediffComp_DrawImplant_AdMech drawer = pawn.health.hediffSet.hediffs[l].TryGetComp <HediffComp_DrawImplant_AdMech>();
                        if (drawer != null)
                        {
                            Material material = null;
                            if (drawer.implantDrawProps.implantDrawerType != ImplantDrawerType.Head)
                            {
                                drawAt.y += 0.005f;
                                if (bodyFacing == Rot4.South && drawer.implantDrawProps.implantDrawerType == ImplantDrawerType.Backpack)
                                {
                                    drawAt.y -= 0.3f;
                                }
                                material = drawer.ImplantMaterial(pawn, bodyFacing);
                                //    GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait);
                            }
                            else
                            {
                                if (!pawn.Downed && !pawn.Dead && drawer.implantDrawProps.useHeadOffset)
                                {
                                    drawAt = vector + __instance.BaseHeadOffsetAt(headFacing);
                                }
                                else
                                {
                                    if (pawn.Downed || pawn.Dead && drawer.implantDrawProps.useHeadOffset)
                                    {
                                        drawAt.y = vector.y + __instance.BaseHeadOffsetAt(headFacing).y;
                                    }
                                }
                                drawAt.y += 0.005f;
                                material  = drawer.ImplantMaterial(pawn, headFacing);
                                //    GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait);
                            }

                            if (material != null)
                            {
                                //    GenDraw.DrawMeshNowOrLater(mesh, drawAt , quat, material, portrait);

                                //                                                                                        Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
                                GenDraw.DrawMeshNowOrLater(mesh: mesh, loc: drawAt + drawer.offsetVector().RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
                                                           quat: quat, mat: material, drawNow: portrait);

                                drawAt.y += HediffComp_DrawImplant_AdMech.MinClippingDistance;
                            }
                        }
                        HediffComp_Shield _Shield;
                        if ((_Shield = pawn.health.hediffSet.hediffs[l].TryGetComp <HediffComp_Shield>()) != null)
                        {
                            _Shield.DrawWornExtras();
                        }
                    }
                }
            }
        }