Пример #1
0
        //---------------------------------------------------------------------------------------------------------------------
        //---------------------------------------------------------------------------------------------------------------------
        public void SetDestroyed()
        {
            if (!s_fragments)
            {
                var fragments = new GameObject("Fragments");
                s_fragments = fragments.transform;
            }

            foreach (var activate in ActivateOnDestroyed)
            {
                if (activate && !activate.activeInHierarchy)
                {
                    activate.SetActive(true);
                }
            }

            foreach (var deactivate in DeactivateOnDestroyed)
            {
                if (deactivate && deactivate.activeInHierarchy)
                {
                    deactivate.SetActive(false);
                }
            }

            foreach (var joint in jointBreaks)
            {
                if (joint)
                {
                    Destroy(joint);
                }
            }

            foreach (var rbody in ejectedBodies)
            {
                if (!rbody)
                {
                    continue;
                }

                rbody.constraints = RigidbodyConstraints.None;

                m_startingParent = rbody.transform.parent;
                rbody.transform.SetParent(s_fragments);
                Destroy(rbody.gameObject, fragmentLifetime);
            }

            OnDestroyed.Invoke();

            if (useExplosion)
            {
                explosiveEffect.Initilize(explosionOrigin, explosiveEffect.m_profile);
                explosiveEffect.Detonate();
            }
        }
Пример #2
0
    //public void PrimeProjectile()
    //{
    //    if (!gameObject.activeSelf)
    //        gameObject.SetActive(true);

    //    isPrimed = true;
    //    StartCoroutine(DestroyProjectile(ProjectileLifetime));
    //}

    protected void InitializeProjectile()
    {
        OnProjectileSpawned.Invoke();

        if (isRocket && profile.rocketProfile != null)
        {
            if (rocket == null)
            {
                rocket = new RocketEffect();
            }

            rocket.Initialize(this.gameObject, profile.rocketProfile);

            if (rocket.IgnitionDelay == 0)
            {
                rocket.Ignite();
            }

            StartCoroutine(rocket.UpdateRocket(projectileBody));
        }

        if (isExplosive && profile.explosiveProfile != null)
        {
            if (explosive == null)
            {
                explosive = new ExplosiveEffect();
            }

            explosive.Initilize(this.gameObject, profile.explosiveProfile);
            OnProjectileDestroyed.AddListener(explosive.Detonate);
        }

        if (profile.SoundGroupName.Length > 0 && isClient)
        {
            DarkTonic.MasterAudio.MasterAudio.PlaySound3DAtTransform(profile.SoundGroupName, this.transform);
        }
    }
Пример #3
0
 private void Start()
 {
     explosiveEffect.Initilize(gameObject, explosiveEffect.m_profile);
 }