public void stopall() { ExplosionTimer.Stop(); EnemyTimer.Stop(); EnemyTimer1.Stop(); EnemyTimer2.Stop(); EnemyTimer3.Stop(); EnemyTimer4.Stop(); BombTimer.Stop(); }
private void OnExplosionTimerTick(object sender, EventArgs e) { ExplosionFrame += 64; if (ExplosionFrame == 192) { ExplosionTimer.Stop(); ExplosionTimer.Tick -= OnExplosionTimerTick; Unsubscribe(); Creator.Ammo++; } GUIForm.Invalidate(Rectangle.Inflate(Rect, 64, 64)); }
private void ExplosionTimer_Tick(object sender, EventArgs e) { if (bombe1tick == 5) { ExplosionTimer.Stop(); bomb.Visible = false; explosion1.Visible = false; explosion2.Visible = false; explosion3.Visible = false; explosion4.Visible = false; bomb3tick = 0; bombe1tick = 0; } bombe1tick++; woods(); p1dead(); }
private void BombTimer_Tick(object sender, EventArgs e) { if (bomb3tick == 4) { BombTimer.Stop(); expload.controls.play(); explosion1.Visible = true; explosion2.Visible = true; explosion3.Visible = true; explosion4.Visible = true; explosion1.Location = new Point(bomb.Location.X, bomb.Location.Y - 50); explosion2.Location = new Point(bomb.Location.X + 50, bomb.Location.Y); explosion3.Location = new Point(bomb.Location.X, bomb.Location.Y + 50); explosion4.Location = new Point(bomb.Location.X - 50, bomb.Location.Y); ExplosionTimer.Start(); } bomb3tick++; }
protected virtual void OnExplosionTimerTick(object sender, EventArgs e) { ExplosionFrame += 128; if (ExplosionFrame == 1152) { ExplosionFrame = 0; ExplosionTimer.Stop(); Dx = 0; Dy = 0; HP = 1; Immortal = false; Amphibian = false; Gun = false; Ammo = 1; Lives--; } GUIForm.Invalidate(Rectangle.Inflate(Rect, 128, 128)); }
private void ExplodeOthers() { if (!selfPower.destructivePower) { return; } colliders = Physics.OverlapSphere(transform.position + selfPower.offSet, selfPower.radius, selfPower.layer); Collider selfCollider = GetComponent <Collider>(); foreach (Collider hit in colliders) { ExplosionTimer timer = hit.gameObject.GetComponent <ExplosionTimer>(); if (!timer || !hit || hit == selfCollider || WallDetection(hit)) { continue; } float z = CalcZ(GetDistance(posExplosion, hit.bounds.center), mass); float explosionTime = z * speed; timer.SetExplosion(explosionTime, posExplosion, mass, gameObject, selfPower.damage); } }
public Ship( IParticleEngine particleEngine, IRandomizer randomizer, ShipState?state = null) { _particleEngine = particleEngine ?? throw new ArgumentNullException(nameof(particleEngine)); _randomizer = randomizer ?? throw new ArgumentNullException(nameof(randomizer)); // Size = Vector2.Zero; //AngularVelocity = 1f; EngineTimer.EveryNumOfSeconds = 0.5f; EngineTimer.Restart(); ExplosionTimer.EveryNumOfSeconds = 0.3f; ExplosionTimer.Restart(); if (state != null) { foreach (var spriteState in state.Balls) { shipBullets.Add(new Ball(_randomizer, new GameTimer()) { State = spriteState }); } } else { state = new ShipState(); state.SpriteState.Size = Vector2.Zero; state.SpriteState.AngularVelocity = 1f; for (int i = 0; i < 4; i++) { var ball = new Ball(_randomizer, new GameTimer()); shipBullets.Add(ball); state.Balls.Add(ball.State); } } State = state; SpriteState = state.SpriteState; }
private void Form1_KeyDown(object sender, KeyEventArgs e) { lf = true; if (e.KeyCode == Keys.Left && !CheckCollision()) { Anime.Start(); P1.Location = new Point(P1.Location.X - 4, P1.Location.Y); } else if (e.KeyCode == Keys.Left && CheckCollision()) { P1.Location = new Point(P1.Location.X + 4, P1.Location.Y); } if (e.KeyCode == Keys.Right && !CheckCollision()) { AnimeRight.Start(); P1.Location = new Point(P1.Location.X + 5, P1.Location.Y); } else if (e.KeyCode == Keys.Right && CheckCollision()) { P1.Location = new Point(P1.Location.X - 4, P1.Location.Y); } if (e.KeyCode == Keys.Up && !CheckCollision()) { P1.Location = new Point(P1.Location.X, P1.Location.Y - 5); AnimeUp.Start(); } else if (e.KeyCode == Keys.Up && CheckCollision()) { P1.Location = new Point(P1.Location.X, P1.Location.Y + 4); } if (e.KeyCode == Keys.Down && !CheckCollision()) { P1.Location = new Point(P1.Location.X, P1.Location.Y + 5); AnimeDown.Start(); } else if (e.KeyCode == Keys.Down && CheckCollision()) { P1.Location = new Point(P1.Location.X, P1.Location.Y - 4); } if (e.KeyCode == Keys.Z && bomb.Visible == false) { bomb.Image = Properties.Resources.graphics_bombs_934360; bomb.Location = P1.Location; bomb.Visible = true; BombTimer.Start(); } if (e.KeyCode == Keys.P) { ExplosionTimer.Stop(); EnemyTimer.Stop(); EnemyTimer1.Stop(); EnemyTimer2.Stop(); EnemyTimer3.Stop(); EnemyTimer4.Stop(); BombTimer.Stop(); label2.Visible = true; pictureBox29.Visible = true; P1.Visible = false; bomb.Visible = false; explosion1.Visible = false; explosion2.Visible = false; explosion3.Visible = false; explosion4.Visible = false; } if (e.KeyCode == Keys.R) { EnemyTimer.Start(); EnemyTimer1.Start(); EnemyTimer2.Start(); EnemyTimer3.Start(); EnemyTimer4.Start(); label2.Visible = false; pictureBox29.Visible = false; P1.Visible = true; } //if ((P1.Bounds.IntersectsWith(enemy1.Bounds) && enemy1.Visible == true) || (P1.Bounds.IntersectsWith(enemy2.Bounds) && enemy2.Visible == true) || (P1.Bounds.IntersectsWith(enemy3.Bounds) && enemy3.Visible == true) || (P1.Bounds.IntersectsWith(enemy4.Bounds) && enemy4.Visible == true) || (P1.Bounds.IntersectsWith(enemy5.Bounds) && enemy5.Visible == true)) ////if (explosion1.Visible && P1.Bounds.IntersectsWith(explosion1.Bounds) || explosion2.Visible && P1.Bounds.IntersectsWith(explosion2.Bounds) || explosion3.Visible && P1.Bounds.IntersectsWith(explosion3.Bounds) || explosion4.Visible && P1.Bounds.IntersectsWith(explosion4.Bounds)) //{ // DEAD3.Visible = true; // P1.Dispose(); // stopall(); // MessageBox.Show("YOU SUCK!"); // Form home = new Form2(); // this.Hide(); // home.Show(); //} else if (enemy1.Visible == false && enemy2.Visible == false && enemy3.Visible == false && enemy4.Visible == false && enemy5.Visible == false) { MessageBox.Show("YOU WON!"); Form home = new Form2(); this.Hide(); home.Show(); } }
private void OnDestroyed(object sender, EventArgs e) { MoveTimer.Stop(); ExplosionTimer.Start(); }