private void StartBossDeathSequence()
    {
        Debug.Log("starting death sequence");

        // explosions
        for (int i = 0; i < 32; i++)
        {
            StartCoroutine(ExecuteAfterTime(UnityEngine.Random.Range(0, 2.4f), () => {
                Vector3 randomPos = explodePosition.position + new Vector3(
                    UnityEngine.Random.Range(0, 2f),
                    UnityEngine.Random.Range(0, 6f),
                    UnityEngine.Random.Range(0, 2f)) - new Vector3(0, 3f, 0);
                explosionHandler.PortalExplosion(randomPos);
            }));
        }

        // cheering animation
        game.celebrating = true;

        // dwarf convo
        StartCoroutine(ExecuteAfterTime(2f, () => {
            cameraController.focusTransform = null;
            convoHandler.StartConvo(conversation);
            startedConvo = true;
        }));

        // fade out to pub
    }
Пример #2
0
    internal void TeleportPlayerRandomly()
    {
        explosionHandler.PortalExplosion(player.transform.position);
        explosionHandler.PortalExplosion(player.transform.position + new Vector3(0.8f, 0, 0));
        explosionHandler.PortalExplosion(player.transform.position + new Vector3(0, 0, -0.8f));
        actionedNode  = null;
        selectedNode  = null;
        finalDiceRoll = -100;
        hasRolled     = false;
        List <Transform> children = new List <Transform>();

        foreach (Transform child in map.transform)
        {
            if (child.gameObject.GetComponent <Node>() != null)
            {
                children.Add(child);
            }
        }
        int choiceIndex = UnityEngine.Random.Range(0, children.Count);

        player.Teleport(children[choiceIndex].position);
        explosionHandler.PortalExplosion(player.transform.position);
        StartCoroutine(ExecuteAfterTime(0.2f, () => {
            explosionHandler.PortalExplosion(player.transform.position + new Vector3(0, 0, -0.8f));
            explosionHandler.PortalExplosion(player.transform.position + new Vector3(0.8f, 0, 0));
        }));
    }