Пример #1
0
    public Transform FindNode(int mapId, out Vector3 offset, out bool isBattle)
    {
        //IL_002d: Unknown result type (might be due to invalid IL or missing references)
        //IL_0032: Expected O, but got Unknown
        //IL_0064: Unknown result type (might be due to invalid IL or missing references)
        //IL_0069: Expected O, but got Unknown
        offset._002Ector(0f, 0f, 0f);
        isBattle = false;
        ExploreMapLocation exploreMapLocation = FindLocation(mapId);

        if (null != exploreMapLocation)
        {
            return(exploreMapLocation.get_transform());
        }
        if (MonoBehaviourSingleton <QuestManager> .I.GetExploreBossBatlleMapId() == mapId)
        {
            isBattle           = true;
            exploreMapLocation = FindLocation(MonoBehaviourSingleton <QuestManager> .I.GetExploreBossAppearMapId());
            if (exploreMapLocation != null)
            {
                return(exploreMapLocation.get_transform());
            }
        }
        return(null);
    }
Пример #2
0
    public int[] GetMapIDsFromLocationNumbers(int[] numbers)
    {
        ExploreMapLocation exploreMapLocation  = locations[numbers[0]];
        ExploreMapLocation exploreMapLocation2 = locations[numbers[1]];

        return(new int[2]
        {
            exploreMapLocation.mapId,
            exploreMapLocation2.mapId
        });
    }
Пример #3
0
    public Transform FindPortalNode(int mapId0, int mapId1)
    {
        //IL_0074: Unknown result type (might be due to invalid IL or missing references)
        //IL_0085: Unknown result type (might be due to invalid IL or missing references)
        //IL_008a: Expected O, but got Unknown
        ExploreMapLocation exploreMapLocation  = FindLocation(mapId0);
        ExploreMapLocation exploreMapLocation2 = FindLocation(mapId1);

        if (null == exploreMapLocation || null == exploreMapLocation2)
        {
            return(null);
        }
        int    locationIndex  = GetLocationIndex(exploreMapLocation.get_name());
        int    locationIndex2 = GetLocationIndex(exploreMapLocation2.get_name());
        int    num            = Mathf.Min(locationIndex, locationIndex2);
        int    num2           = Mathf.Max(locationIndex, locationIndex2);
        string str            = "Portal" + num.ToString() + "_" + num2.ToString();

        return(this.get_transform().FindChild("Road/" + str));
    }
Пример #4
0
    public uint GetPortalID(string portalName)
    {
        int[] locationNumbers = GetLocationNumbers(portalName);
        int   num             = locationNumbers[0];
        int   num2            = locationNumbers[1];

        if (0 > num || _locations.Length <= num || 0 > num2 || _locations.Length <= num2)
        {
            return(0u);
        }
        ExploreMapLocation exploreMapLocation = _locations[num];
        ExploreMapLocation loc = _locations[num2];
        List <FieldMapTable.PortalTableData> portalListByMapID = Singleton <FieldMapTable> .I.GetPortalListByMapID((uint)exploreMapLocation.mapId, false);

        return(portalListByMapID.Find(delegate(FieldMapTable.PortalTableData o)
        {
            if (o.dstMapID == loc.mapId)
            {
                return true;
            }
            return false;
        })?.portalID ?? 0);
    }
Пример #5
0
    private IEnumerator DoInitialize()
    {
        EventData eventData = GameSection.GetEventData() as EventData;

        if (eventData == null)
        {
            base.Initialize();
        }
        else
        {
            uint regionId = eventData.regionId;
            fromBoss_   = eventData.fromBoss;
            toBoss_     = eventData.toBoss;
            portalData_ = Singleton <FieldMapTable> .I.GetPortalData(eventData.portalId);

            if (portalData_ == null)
            {
                base.Initialize();
            }
            else
            {
                LoadingQueue loadQueue                = new LoadingQueue(this);
                LoadObject   loadedExploreMapFrame    = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreMapFrame", false);
                LoadObject   loadedExploreMap         = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreMap_" + regionId.ToString("D3"), false);
                LoadObject   loadedPlayerMarker       = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExplorePlayerMarker", false);
                LoadObject   loadedCircle             = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreCircle", false);
                LoadObject   loadedBattleIcon         = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreBattleMarker", false);
                LoadObject   loadedFootprint          = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreTraceMarker", false);
                LoadObject   loadedEncounterBossCutIn = null;
                if (toBoss_)
                {
                    loadedEncounterBossCutIn = loadQueue.Load(RESOURCE_CATEGORY.UI, "InGameFieldQuestWarning", false);
                }
                if (loadQueue.IsLoading())
                {
                    yield return((object)loadQueue.Wait());
                }
                if (null == loadedExploreMap.loadedObject)
                {
                    base.Initialize();
                }
                else
                {
                    if (loadedEncounterBossCutIn != null)
                    {
                        fieldQuestWarningRoot = ResourceUtility.Realizes(loadedEncounterBossCutIn.loadedObject, -1).get_gameObject();
                        UIPanel panel2 = fieldQuestWarningRoot.GetComponentInChildren <UIPanel>();
                        if (panel2 != null)
                        {
                            panel2.depth = 12000;
                        }
                        if (MonoBehaviourSingleton <UIInGameFieldQuestWarning> .IsValid())
                        {
                            MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.Load(loadQueue);
                        }
                    }
                    mapFrame_ = ResourceUtility.Realizes(loadedExploreMapFrame.loadedObject, base._transform, -1);
                    if (toBoss_)
                    {
                        UIPanel panel = mapFrame_.GetComponent <UIPanel>();
                        panel.renderQueue         = UIPanel.RenderQueue.StartAt;
                        panel.startingRenderQueue = 2900;
                    }
                    map_ = ResourceUtility.Realizes(loadedExploreMap.loadedObject, mapFrame_, -1);
                    Transform map = map_.FindChild("Map");
                    map.get_gameObject().SetActive(true);
                    mapRoot_ = map_.GetComponent <ExploreMapRoot>();
                    ExploreMapLocation[] locations = mapRoot_.locations;
                    for (int k = 0; k < locations.Length; k++)
                    {
                        Transform active   = locations[k].get_transform().FindChild("ExploreSpotActive");
                        Transform inactive = locations[k].get_transform().FindChild("ExploreSpotInactive");
                        Transform sonar    = locations[k].get_transform().FindChild("ExploreSpotSonar");
                        active.get_gameObject().SetActive(true);
                        inactive.get_gameObject().SetActive(false);
                        List <FieldMapTable.FieldGimmickPointTableData> gimmicks = Singleton <FieldMapTable> .I.GetFieldGimmickPointListByMapID((uint)locations[k].mapId);

                        if (gimmicks != null && sonar != null)
                        {
                            for (int i = 0; i < gimmicks.Count; i++)
                            {
                                if (gimmicks[i].gimmickType == FieldMapTable.FieldGimmickPointTableData.GIMMICK_TYPE.SONAR)
                                {
                                    active.get_gameObject().SetActive(false);
                                    inactive.get_gameObject().SetActive(false);
                                    sonar.get_gameObject().SetActive(true);
                                }
                            }
                        }
                    }
                    mapRoot_.UpdatePortals(false);
                    from_ = mapRoot_.FindLocation((int)portalData_.srcMapID);
                    to_   = mapRoot_.FindLocation((int)portalData_.dstMapID);
                    if (null == to_)
                    {
                        base.Initialize();
                    }
                    else
                    {
                        ExploreMapFrame frame = mapFrame_.GetComponent <ExploreMapFrame>();
                        frame.SetMap(mapRoot_);
                        RegionTable.Data regionData = Singleton <RegionTable> .I.GetData(regionId);

                        if (regionData != null)
                        {
                            frame.SetCaption(regionData.regionName);
                        }
                        for (int j = 0; j < playerMarkers_.Length; j++)
                        {
                            playerMarkers_[j] = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, mapFrame_, -1);
                            ExplorePlayerMarker marker = playerMarkers_[j].GetComponent <ExplorePlayerMarker>();
                            if (null != marker)
                            {
                                marker.SetIndex(j);
                            }
                            marker.get_gameObject().SetActive(false);
                        }
                        selfMarker_ = playerMarkers_[0];
                        Transform bg = mapFrame_.FindChild("BG");
                        bg.get_gameObject().SetActive(true);
                        bgEventListener = UIEventListener.Get(bg.get_gameObject());
                        mapFrame_.FindChild("TaptoSkip").get_gameObject().SetActive(!toBoss_);
                        mapFrame_.FindChild("CaptionRoot/Close").get_gameObject().SetActive(false);
                        mapRoot_.SetMarkers(playerMarkers_, false);
                        ExploreStatus.TraceInfo[] traceHistory = MonoBehaviourSingleton <QuestManager> .I.GetBossTraceHistory();

                        if (traceHistory != null && traceHistory.Length > 0)
                        {
                            Transform lastFootprint          = ResourceUtility.Realizes(loadedFootprint.loadedObject, map_, -1);
                            ExploreStatus.TraceInfo lastInfo = traceHistory[traceHistory.Length - 1];
                            Vector3 lastPos = mapRoot_.GetPositionOnMap(lastInfo.mapId);
                            lastFootprint.set_localPosition(new Vector3(lastPos.x + MarkerOffsetX, lastPos.y + MarkerOffsetY, lastPos.z));
                            lastFootprint.get_gameObject().SetActive(true);
                            if (traceHistory.Length > 1)
                            {
                                Transform lastSecondFootprint          = ResourceUtility.Realizes(loadedFootprint.loadedObject, map_, -1);
                                ExploreStatus.TraceInfo lastSecondInfo = traceHistory[traceHistory.Length - 2];
                                Vector3 lastSecondPos = mapRoot_.GetPositionOnMap(lastSecondInfo.mapId);
                                lastSecondFootprint.set_localPosition(new Vector3(lastSecondPos.x + MarkerOffsetX, lastSecondPos.y + MarkerOffsetY, lastSecondPos.z));
                                lastSecondFootprint.get_gameObject().SetActive(true);
                            }
                        }
                        redCircle = ResourceUtility.Realizes(loadedCircle.loadedObject, map_, -1);
                        redCircle.set_localScale(new Vector3(0.6f, 0.6f, 0.6f));
                        battleIcon = ResourceUtility.Realizes(loadedBattleIcon.loadedObject, map_, -1);
                        if (mapRoot_.showBattleMarker)
                        {
                            int bossMapId = MonoBehaviourSingleton <QuestManager> .I.GetExploreBossAppearMapId();

                            Vector3 pos = mapRoot_.GetPositionOnMap(bossMapId);
                            redCircle.set_localPosition(pos);
                            battleIcon.set_localPosition(new Vector3(pos.x + MarkerOffsetX, pos.y + MarkerOffsetY, pos.z));
                            TweenAlpha tweenAlpha = redCircle.GetComponent <TweenAlpha>();
                            if (null != tweenAlpha)
                            {
                                tweenAlpha.from = tweenAlpha.to;
                            }
                            redCircle.get_gameObject().SetActive(true);
                            battleIcon.get_gameObject().SetActive(true);
                        }
                        else
                        {
                            redCircle.get_gameObject().SetActive(false);
                            battleIcon.get_gameObject().SetActive(false);
                        }
                        base.Initialize();
                    }
                }
            }
        }
    }
Пример #6
0
    private IEnumerator DoExitEvent()
    {
        selfMarker_.get_gameObject().SetActive(true);
        Vector3   offset     = new Vector3(0f, 0f, 0f);
        Transform portalNode = mapRoot_.FindPortalNode(from_.mapId, to_.mapId);

        if (null == portalNode)
        {
            ExploreMapLocation loc3 = mapRoot_.FindLocation(from_.mapId);
            ExploreMapLocation loc2 = mapRoot_.FindLocation(to_.mapId);
            if (null != loc3 && null != loc2)
            {
                Vector3 pos2 = (loc3.get_transform().get_localPosition() + loc2.get_transform().get_localPosition()) * 0.5f;
                pos2      -= loc3.get_transform().get_localPosition();
                offset     = pos2;
                portalNode = loc3.get_transform();
            }
        }
        if (null == portalNode)
        {
            yield return((object)new WaitForSeconds(0.1f));

            DispatchEvent("EXIT", null);
        }
        else
        {
            if (null != from_)
            {
                if (fromBoss_ && null != portalNode)
                {
                    Utility.Attach(portalNode, selfMarker_);
                    selfMarker_.GetComponent <ExplorePlayerMarker>().SetIndex(0);
                    selfMarker_.set_localPosition(selfMarker_.get_localPosition() + offset);
                }
                else
                {
                    Utility.Attach(from_.get_transform(), selfMarker_);
                    selfMarker_.GetComponent <ExplorePlayerMarker>().SetIndex(0);
                }
                yield return((object)new WaitForSeconds(0.3f));

                TweenScale.Begin(selfMarker_.get_gameObject(), 0.3f, Vector3.get_zero());
                yield return((object)new WaitForSeconds(0.3f));
            }
            else
            {
                selfMarker_.set_localScale(Vector3.get_zero());
                yield return((object)new WaitForSeconds(0.3f));
            }
            yield return((object)new WaitForSeconds(0.3f));

            Utility.Attach(to_.get_transform(), selfMarker_);
            selfMarker_.GetComponent <ExplorePlayerMarker>().SetIndex(0);
            TweenScale.Begin(selfMarker_.get_gameObject(), 0.3f, Vector3.get_one());
            yield return((object)new WaitForSeconds(0.5f));

            if (toBoss_)
            {
                if (MonoBehaviourSingleton <UIInGameFieldQuestWarning> .IsValid())
                {
                    MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.Play(ENEMY_TYPE.NONE, MonoBehaviourSingleton <PartyManager> .I.partyData.quest.explore.isRare, false);

                    MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.FadeOut(3f, 0.3f, delegate
                    {
                        if (((_003CDoExitEvent_003Ec__Iterator150) /*Error near IL_0403: stateMachine*/)._003C_003Ef__this.fieldQuestWarningRoot != null)
                        {
                            Object.Destroy(((_003CDoExitEvent_003Ec__Iterator150) /*Error near IL_0403: stateMachine*/)._003C_003Ef__this.fieldQuestWarningRoot);
                        }
                    });
                }
                this.StartCoroutine(DoExitEncounterBossEvent());
            }
            else
            {
                DispatchEvent("EXIT", null);
            }
        }
    }