public Navmesh(Engine engine, ExplorationEngine explorator, bool verbose = false) : base(explorator, verbose) { using (new Profiler("[Nav.D3] Loading SNO data cache took {t}.")) LoadSnoCache(); m_Engine = engine; m_FetchNavDataTimer.AutoReset = false; m_FetchNavDataTimer.Interval = 300; m_FetchNavDataTimer.Elapsed += new ElapsedEventHandler(FetchData); m_FetchNavDataTimer.Start(); DangerRegionsEnabled = false; m_FetchDangerRegionsTimer.AutoReset = false; m_FetchDangerRegionsTimer.Interval = 100; m_FetchDangerRegionsTimer.Elapsed += new ElapsedEventHandler(FetchDangerRegions); m_FetchDangerRegionsTimer.Start(); Log("[Nav.D3] Navmesh created!"); }
public TestBot(Nav.Navmesh navmesh, NavigationEngine navigator, ExplorationEngine explorer, Vec3 pos, Vec3 dest, bool explore = false, bool simulate_stuck = false, int dest_grid_id = -1, List <Vec3> waypoints = null) { m_Navmesh = navmesh; //m_Navigator = new NavigationEngine(navmesh); //m_Navigator.AddObserver(this); m_Navigator = navigator; m_Navigator.CurrentPos = pos; m_Navigator.Precision = 2; m_Navigator.EnableAntiStuck = true; m_Navigator.DestinationGridsId = dest_grid_id != -1 ? new List <int>(new int[] { dest_grid_id }) : null; if (waypoints != null) { m_Navigator.Waypoints = waypoints; } //m_Explorer = new Nav.ExploreEngine.Nearest(m_Navmesh, m_Navigator); m_Explorer = explorer; m_Explorer.Enabled = explore; Destination = dest; SimulateStuck = simulate_stuck; Paused = false; m_GotoPosUpdateTimer.Start(); }
public static Navmesh Create(Engine engine, ExplorationEngine explorator = null, bool verbose = false) { return(Current = new Navmesh(engine, explorator, verbose)); }
public static Navmesh Create(Engine engine, ExplorationEngine explorator = null, bool verbose = false) { return Current = new Navmesh(engine, explorator, verbose); }