void clearDeath() { for (int i = 0; i < SCENE_OBJ.ALL.Count; i++) { SCENE_OBJ obj = SCENE_OBJ.ALL[i]; if (obj.canDestroy) { obj.pool.delete(obj); } } for (int i = 0; i < AudioObj.globalAudio.Count; i++) { AudioObj obj = AudioObj.globalAudio[i]; if (!obj.audioSrc.isPlaying) { obj.deleteFromScene(); } } if (Explode.pool.live != null) { for (int i = 0; i < Explode.pool.live.Count; i++) { Explode obj = Explode.pool.live[i]; if (!obj.src.isPlaying) { obj.deleteFormScene(); } } } }