public void Die()
    {
        GameObject explodingPlayer = Instantiate(explodingPlayerPrefab, transform.position + new Vector3(0, 1, 0), Quaternion.identity);
        Explodable explodable      = explodingPlayer.GetComponent <Explodable>();

        explodable.fragmentInEditor();
        explodable.explode();
        explodable.setVelocity(GetComponent <Rigidbody2D>().velocity);
        Destroy(this.gameObject);
        onDied.Invoke();
        Time.timeScale      = 1f;
        Time.fixedDeltaTime = 0.02F * Time.timeScale;
    }