public void LoadExperiment(ExperimentalInfo info) { resourceLoad.LoadExperimentalInfo(info); //初始化所有编辑器 SceneEditorManager.Init(); EventEditorManager.Init(); ObjectEditorManager.Init(); }
public ExperimentalInfo GetExperimentalInfo() { ExperimentalInfo info = new ExperimentalInfo(); info.CL_Objects = new List <CL_Object>(CL_Objects.Values); info.Operations = Operations; foreach (var t in SceneObjects) { CLGameObject clg = t.GetComponent <CLGameObject>(); info.SceneObjects.Add(clg.cl_object); } info.EventClassifys = new List <string>(EventInfos.Keys); info.EventInfos = new List <List <EventInfo> >(EventInfos.Values); return(info); }
public void LoadExperimentalInfo(ExperimentalInfo info) { //加载模板物体 CL_Objects.Clear(); foreach (var t in info.CL_Objects) { CL_Objects.Add(t.Name, t); } //加载操作 Operations = info.Operations; //加载场景信息 LoadSceneObjects(info.SceneObjects); //加载事件 EventInfos.Clear(); for (int i = 0; i < info.EventClassifys.Count; i++) { EventInfos.Add(info.EventClassifys[i], info.EventInfos[i]); } }
public void CreateExperiment() { ExperimentalInfo info = new ExperimentalInfo(); //烧杯 info.CL_Objects.Add(new CL_Object { Name = "烧杯", Model = 0, ModelSize = 1, Operations = new List <Operation>() { new Operation { Name = "Move" } }, Type = CL_ObjType.Vessel, Liquidvolume = 0, }); //玻璃棒 info.CL_Objects.Add(new CL_Object { Name = "玻璃棒", Model = 1, ModelSize = 1, Operations = new List <Operation>() { new Operation { Name = "Move" } }, Type = CL_ObjType.Common }); //量筒 info.CL_Objects.Add(new CL_Object { Name = "量筒", Model = 2, ModelSize = 1, Operations = new List <Operation>() { new Operation { Name = "Move" } }, Type = CL_ObjType.Vessel }); //烧瓶 info.CL_Objects.Add(new CL_Object { Name = "烧瓶", Model = 3, ModelSize = 1, Operations = new List <Operation>() { new Operation { Name = "Move" } }, Type = CL_ObjType.Vessel }); //锥形瓶 info.CL_Objects.Add(new CL_Object { Name = "锥形瓶", Model = 4, ModelSize = 1, Operations = new List <Operation>() { new Operation { Name = "Move" } }, Type = CL_ObjType.Vessel }); //试管 info.CL_Objects.Add(new CL_Object { Name = "试管", Model = 5, ModelSize = 1, Operations = new List <Operation>() { new Operation { Name = "Move" } }, Type = CL_ObjType.Vessel }); info.Operations.Add(new Operation() { Name = "Move" }); info.Operations.Add(new Operation() { Name = "Hold" }); info.Operations.Add(new Operation() { Name = "Rota" }); info.Operations.Add(new Operation() { Name = "Pull" }); info.Operations.Add(new Operation() { Name = "Other1" }); info.EventClassifys.Add("默认"); info.EventInfos.Add(new List <EventInfo>() { new EventInfo() { Name = "初始化", Remark = "这是一个事件案列", EventType = CLEventType.GameInitialize, Action = new CLAction { type = CLActionType.ShowTip, values = new CLValue[2] { new CLValue() { value = "欢迎来到化学实验室" }, null } } }, }); LoadExperiment(info); }