public override ExperimentState HandleInput(ExperimentController ec) { if (rum.RosBridge.latestPlanningStatus.Count > 0) { int status = rum.RosBridge.latestPlanningStatus.Dequeue(); if (status != RosMessages_old.std_msgs.Int32_old.PLANNED_PICK) { ms = "wrong state -> exit all"; } } if (next) { if (sc.lastCommand == "Pick") { nextStateIndex = 0; //planningPick next = false; } else if (sc.lastCommand == "Execute") { nextStateIndex = 1; //executePick next = false; } return(nextStates[nextStateIndex]); } return(this); }
public override ExperimentState HandleInput(ExperimentController ec) { if (rum.RosBridge.latestPlanningStatus.Count > 0) { int status = rum.RosBridge.latestPlanningStatus.Dequeue(); if (status == RosMessages_old.std_msgs.Int32_old.PLANNING_FAILED) { fn.ShowMessage("FAIL", new Color(1, 0, 0)); mos.CurrentSelectedObject.transform.position = setTransform.GetBackToPreviousPlacePos(); if (ec.PreviousState.GetType() == typeof(PlannedPlace_State)) { return(nextStates[1]); //PlannedPlace } return(nextStates[0]); //Picked } else if (status == RosMessages_old.std_msgs.Int32_old.SUCCESS) { fn.ShowMessage("SUCCESS", new Color(0, 1, 0)); return(nextStates[1]); //PlannedPlace } else { ms = "wrong state -> exit all"; } } return(this); }
void Start() { experimentController = GameObject.FindGameObjectWithTag("ExperimentControl").GetComponent <ExperimentController>(); informationTask = GameObject.FindGameObjectWithTag("InformationTask"); informationWrongAnswer = GameObject.FindGameObjectWithTag("InformationWrongAnswer"); informationCorrectAnswer = GameObject.FindGameObjectWithTag("InformationCorrectAnswer"); if (isLocalPlayer) { increaseSizeButton = GameObject.FindGameObjectWithTag("IncreaseAsteroidSizeButton").GetComponent <Button>(); increaseSizeButton.onClick.AddListener(() => { IncreaseAsteroidSize(); }); decreaseSizeButton = GameObject.FindGameObjectWithTag("DecreaseAsteroidSizeButton").GetComponent <Button>(); decreaseSizeButton.onClick.AddListener(() => { DecreaseAsteroidSize(); }); increaseSpeedButton = GameObject.FindGameObjectWithTag("IncreaseAsteroidSpeedButton").GetComponent <Button>(); increaseSpeedButton.onClick.AddListener(() => { IncreaseAsteroidSpeed(); }); decreaseSpeedButton = GameObject.FindGameObjectWithTag("DecreaseAsteroidSpeedButton").GetComponent <Button>(); decreaseSpeedButton.onClick.AddListener(() => { DecreaseAsteroidSpeed(); }); submitAnswerButtonObject = GameObject.FindGameObjectWithTag("SubmitAnswerButton"); submitAnswerButton = submitAnswerButtonObject.GetComponent <Button>(); submitAnswerButton.onClick.AddListener(() => { SubmitAnswer(); }); tryAgainButtonObject = GameObject.FindGameObjectWithTag("TryAgainButton"); tryAgainButton = tryAgainButtonObject.GetComponent <Button>(); tryAgainButton.onClick.AddListener(() => { ResetExperement(); }); tryAgainButtonObject.SetActive(false); informationTask.SetActive(true); informationWrongAnswer.SetActive(false); informationCorrectAnswer.SetActive(false); } }
public void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { timeLimit = 2; controllerScript = GameObject.Find("Main Camera").GetComponent <ExperimentController>(); mathTextObj = GameObject.Find("MathText"); mathText = mathTextObj.GetComponent <Text>(); submitTextObj = GameObject.Find("SubmissionText"); submitText = submitTextObj.GetComponent <Text>(); answerButton1Obj = GameObject.Find("answerButtonOne"); answerButton1 = answerButton1Obj.GetComponent <Button>(); answerButton1.onClick.AddListener(delegate { if (!provideAnswer && currentTurn) { submitText.text = "Answer recorded."; //submitText.text= checkAnswer(1).ToString(); //System.IO.File.AppendAllText("mathbox.txt", checkAnswer(1).ToString() + System.Environment.NewLine); controllerScript.recordExp2Answer(checkAnswer(1)); } }); answerButton2Obj = GameObject.Find("answerButtonTwo"); answerButton2 = answerButton2Obj.GetComponent <Button>(); answerButton2.onClick.AddListener(delegate { if (!provideAnswer && currentTurn) { submitText.text = "Answer recorded."; //submitText.text= checkAnswer(2).ToString(); //System.IO.File.AppendAllText("mathbox.txt", checkAnswer(2).ToString() + System.Environment.NewLine); controllerScript.recordExp2Answer(checkAnswer(2)); } }); answerButton3Obj = GameObject.Find("answerButtonThree"); answerButton3 = answerButton3Obj.GetComponent <Button>(); answerButton3.onClick.AddListener(delegate { if (!provideAnswer && currentTurn) { submitText.text = "Answer recorded."; //submitText.text = checkAnswer(3).ToString(); //System.IO.File.AppendAllText("mathbox.txt", checkAnswer(3).ToString() + System.Environment.NewLine); controllerScript.recordExp2Answer(checkAnswer(3)); } }); answerButton1TextObj = GameObject.Find("answerButton1Text"); answerButton1Text = answerButton1TextObj.GetComponent <Text>();; answerButton2TextObj = GameObject.Find("answerButton2Text"); answerButton2Text = answerButton2TextObj.GetComponent <Text>(); answerButton3TextObj = GameObject.Find("answerButton3Text"); answerButton3Text = answerButton3TextObj.GetComponent <Text>(); //mathInputFunctions = (MathInputHelper)textInput.GetComponent(typeof(MathInputHelper)); }
// Update is called once per frame void Update() { Text target = WorldSpace ? WorldSpaceText : CamSpaceText; if (AllowManualSet) { if (ScorePrefix) { target.text = "Score: " + ManualScoreText; } else { target.text = ManualScoreText; } } else { if (ScorePrefix) { target.text = "Score: " + ExperimentController.Instance().Score; } else { target.text = "" + ExperimentController.Instance().Score; } } }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ExperimentController expControl = ExperimentController.instance; expControl.ShowDistractors(); expControl.CanRespond(true); }
public override void Setup() { ctrler = ExperimentController.Instance(); //pinballDummy = Instantiate(ctrler.GetPrefab("PinballPrefabDummy")); //pinballDummy.transform.SetParent(ctrler.gameObject.transform); //pinballDummy.transform.localPosition = new Vector3(0, 0, 0); string per_block_ins = ctrler.Session.CurrentTrial.settings.GetString("per_block_instruction"); ins = ctrler.Session.CurrentTrial.settings.GetString(per_block_ins); // Temporarily disable VR Camera // TODO: This needs to be changed when we implement instruction task for VR //ctrler.CursorController.SetVRCamera(false); //Task GameObjects instructionPanel = Instantiate(ctrler.GetPrefab("InstructionPanel"), this.transform); instruction = GameObject.Find("Instruction"); timer = GameObject.Find("Timer"); done = GameObject.Find("Done"); vrInstructions = GameObject.Find("VRInstructions"); vrInstructions.transform.localPosition = new Vector3(vrInstructions.transform.localPosition.x, vrInstructionOffset, vrInstructions.transform.localPosition.z); instruction.GetComponent <Text>().text = ins; vrInstructions.GetComponent <TextMesh>().text = ins; //countdown Timer start timer.GetComponent <Text>().text = System.Math.Round(timeRemaining, 0).ToString(); //add event listener to done button done.GetComponent <Button>().onClick.AddListener(() => End()); }
public override ExperimentState HandleInput(ExperimentController ec) { if (rum.RosBridge.latestPlanningStatus.Count > 0) { int status = rum.RosBridge.latestPlanningStatus.Dequeue(); if (status == RosMessages_old.std_msgs.Int32_old.PLANNING_FAILED) { fn.ShowMessage("FAIL", new Color(1, 0, 0)); if (ec.PreviousState.GetType() == typeof(PlannedPick_State)) { return(nextStates[1]); //PlannedPick } return(nextStates[0]); //Idle } else if (status == RosMessages_old.std_msgs.Int32_old.SUCCESS) { fn.ShowMessage("SUCCESS", new Color(0, 1, 0)); return(nextStates[1]); } else { ms = "wrong state -> exit all"; } } return(this); }
void FixedUpdate() { if (ExperimentController.Instance().CurrentTask.GetCurrentStep == 1 && GetComponent <Rigidbody>().velocity.sqrMagnitude > 0.0f) { ExperimentController.Instance().CurrentTask.IncrementStep(); } }
private void Update() { if (ExperimentController.Instance().CursorController.triggerUp) { //Debug.Log("Trigger Up"); Grabbed = false; } }
// Start is called before the first frame update void Start() { handCursorController = GameObject.FindGameObjectWithTag("Cursor").GetComponent <HandCursorController>(); experimentController = handCursorController.experimentController; // find the tracker object cursObjTracker = GameObject.FindGameObjectWithTag("CursObjTracker"); }
// This state predetermines all of the trial's task parameters, // resets task objects, and prepares the cue. // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.ResetTrigger("TrialOver"); ExperimentController expControl = ExperimentController.instance; expControl.EndTrial(); }
public override ExperimentState HandleInput(ExperimentController ec) { if (next) { next = false; return(nextStates[0]); //planningPlace } return(this); }
void OnTriggerEnter(Collider col) { if ((col.gameObject.name == "ToolBox" || col.gameObject.name == "ToolSphere") && ExperimentController.Instance().CurrentTask.GetCurrentStep == 1) { //ExperimentController.Instance().CurrentTask.IncrementStep(); Debug.Log(" you hit me"); } }
void Awake() { // get the inputs we need for displaying the cursor handCursor = GameObject.FindGameObjectWithTag("Cursor"); cursObjTracker = GameObject.FindGameObjectWithTag("CursObjTracker"); handCursorController = handCursor.GetComponent <HandCursorController>(); experimentController = handCursorController.experimentController; targetContainerController = experimentController.targetContainerController; }
protected int maxSteps; // Number of steps this task has /// <summary> /// Increments the current step in this task /// </summary> public virtual bool IncrementStep() { currentStep++; // Track the time when a step is incremented ExperimentController.Instance().StepTimer.Add(Time.time); finished = currentStep == maxSteps; return(finished); }
// Update is called once per frame void LateUpdate() { triggerUp = false; if (RightHandDevice.TryGetFeatureValue(CommonUsages.triggerButton, out bool val) && val) { // if start pressing, trigger event if (!IsPressed) { IsPressed = true; Debug.Log("Trig down now"); } } else if (IsPressed) // check for button release { IsPressed = false; triggerUp = true; } // Above code should work for OnTriggerUp (this means clean-up is required on current onTriggerUp method) if (ExperimentController.Instance().CurrentTask == null) { return; } Vector3 realHandPosition = GetHandPosition(); // Update the position of the cursor depending on which hand is involved transform.position = ConvertPosition(realHandPosition); if ((previousPosition - realHandPosition).magnitude > 0.001f) { PauseTime = 0f; } else { PauseTime += Time.deltaTime; } previousPosition = realHandPosition; if (ExperimentController.Instance().CurrentTask.Home != null) { DistanceFromHome = (transform.position - ExperimentController.Instance().CurrentTask.Home.transform.position).magnitude; } else { DistanceFromHome = -1f; } prevLeftTrigger = IsTriggerDown("l"); prevRightTrigger = IsTriggerDown("r"); }
public override ExperimentState HandleInput(ExperimentController ec) { if (rum.RosBridge.latestPlanningStatus.Count > 0) { int status = rum.RosBridge.latestPlanningStatus.Dequeue(); if (status == RosMessages_old.std_msgs.Int32_old.IDLE) { return(nextStates[0]); //idle } } return(this); }
public override bool IncrementStep() { ExperimentController ctrler = ExperimentController.Instance(); switch (currentStep) { case 0: // Enter dock targets[0].SetActive(false); Home.SetActive(true); break; case 1: // Enter home Home.SetActive(false); ctrler.StartTimer(); // Create tracker objects ctrler.AddTrackedObject("hand_path", ctrler.Session.CurrentTrial.settings.GetString("per_block_hand") == "l" ? ctrler.CursorController.LeftHand : ctrler.CursorController.RightHand); ctrler.AddTrackedObject("cursor_path", ctrler.CursorController.gameObject); Target.SetActive(true); ExperimentController.Instance().CursorController.SetCursorVisibility(false); break; case 2: // Pause in arc localizer.SetActive(true); Target.GetComponent <ArcScript>().Expand(); break; case 3: // Select the spot they think their real hand is Target.SetActive(false); // We use the target variable to store the cursor position Target.transform.position = ExperimentController.Instance().CursorController.GetHandPosition(); break; } base.IncrementStep(); return(finished); }
private void Awake() { targetDistance = 0.1f; oldArc = arcSpan; prevWidth = width; prevSpan = arcSpan; prevThickness = thickness; GenerateArc(); // get the inputs we need for displaying the cursor handCursor = GameObject.FindGameObjectWithTag("Cursor"); handCursorController = handCursor.GetComponent <HandCursorController>(); experimentController = handCursorController.experimentController; targetContainerController = experimentController.targetContainerController; }
// Start is called before the first frame update void Start() { //initialize variables and data structures handCursor = GameObject.FindGameObjectWithTag("Cursor"); home = GameObject.FindGameObjectWithTag("Home"); experimentController = GameObject.FindGameObjectWithTag("ExpCont").GetComponent <ExperimentController>(); handCursorController = handCursor.GetComponent <HandCursorController>(); prevPosition = handCursor.transform.localPosition; currPosition = Vector3.zero; prevTime = 0; handVelocity = Vector3.zero; velocityHistory = new Stack <Vector3>(); // find the tracker object cursObjTracker = GameObject.FindGameObjectWithTag("CursObjTracker"); }
public override ExperimentState HandleInput(ExperimentController ec) { if (rum.RosBridge.latestPlanningStatus.Count > 0) { int status = rum.RosBridge.latestPlanningStatus.Dequeue(); if (status == RosMessages_old.std_msgs.Int32_old.HOLD_OBJECT) { return(nextStates[0]); //picked } else if (status == RosMessages_old.std_msgs.Int32_old.ERROR) { return(nextStates[1]); //error } } return(this); }
public override void OnInspectorGUI() { DrawDefaultInspector(); ExperimentController myScript = (ExperimentController)target; GUILayout.Space(20); if (GUILayout.Button("Run Experiment")) { myScript.RunExperiment(); } GUILayout.Space(10); if (GUILayout.Button("Abort Current & Run Next Configuration")) { myScript.AbortCurrentConfigurationAndRunNext(); } GUILayout.Space(10); if (GUILayout.Button("Pause Experiment")) { myScript.PauseExperiment(); } if (GUILayout.Button("Stop Experiment")) { myScript.StopExperiment(); } GUILayout.Space(20); if (GUILayout.Button("Start Meta2 Origin Calibration")) { myScript.StartCalibrationOfExperimentPosition(); } GUILayout.Space(20); if (GUILayout.Button("Calibrate VIVE Controller Cursor Offset")) { myScript.StartCalibrationOfVIVEController(); } if (GUILayout.Button("Calibrate Leap Motion Controller Cursor Offset")) { myScript.StartCalibrationOfLeapMotionController(); } }
private void btnSave_Click(object sender, RoutedEventArgs e) { string experimentName = txtExperimentName.Text.Trim(); if (experimentName == string.Empty) { errInfo.Text = "实验名称不能为空。"; return; } else if (System.Text.Encoding.Default.GetByteCount(experimentName) > 255) { errInfo.Text = "实验名称允许最大长度为127个汉字"; return; } ExperimentController controller = new ExperimentController(); if (controller.ExperimentNameExists(experimentName)) { errInfo.Text = "实验名称\"" + txtExperimentName.Text + "\"已存在。"; return; } ExperimentsInfo experimentsInfo = new ExperimentsInfo(); experimentsInfo.ExperimentID = WanTaiObjectService.NewSequentialGuid(); experimentsInfo.ExperimentName = experimentName; experimentsInfo.LoginName = txtOrperatorName.Text; experimentsInfo.Remark = txtRemark.Text; experimentsInfo.StartTime = DateTime.Now; experimentsInfo.State = (short)ExperimentStatus.Create;; SessionInfo.CurrentExperimentsInfo = experimentsInfo; if (controller.CreateExperiment(experimentsInfo)) { SessionInfo.ExperimentID = experimentsInfo.ExperimentID; SessionInfo.RotationFormulaParameters = new Dictionary <Guid, FormulaParameters>(); SessionInfo.PraperRotation = null; LogInfoController.AddLogInfo(LogInfoLevelEnum.Operate, "新建实验 成功", SessionInfo.LoginName, this.GetType().Name, SessionInfo.ExperimentID); this.DialogResult = true; this.Close(); } else { errInfo.Text = "添加实验失败。"; } }
public ProgramController(ProgramView programView, DatabaseConnector databaseConnector, DatabaseController databaseController, ExperimentController experimentController, PhaseVisualizationController phaseVisualizationController) { Claws.NotNull(() => programView); Claws.NotNull(() => databaseConnector); Claws.NotNull(() => databaseController); Claws.NotNull(() => experimentController); Claws.NotNull(() => phaseVisualizationController); this.programView = programView; this.databaseConnector = databaseConnector; this.databaseController = databaseController; this.experimentController = experimentController; this.phaseVisualizationController = phaseVisualizationController; }
// public Vector3 GetHandPosition() { if (UseVR) { return(CurrentTaskHand == "l" ? leftHandCollider.transform.position : rightHandCollider.transform.position); } if (Camera.main == null) { Debug.LogWarning("make sure your camera is tagged as the Main camera"); } Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); return(new Vector3(mousePos.x, ExperimentController.Instance().transform.position.y, mousePos.z)); }
public override ExperimentState HandleInput(ExperimentController ec) { if (rum.RosBridge.latestPlanningStatus.Count > 0) { int status = rum.RosBridge.latestPlanningStatus.Dequeue(); if (status != RosMessages_old.std_msgs.Int32_old.IDLE) { ms = "wrong state -> exit all"; } } if (next) { next = false; return(nextStates[0]);//planning pick } return(this); }
/// <summary> /// Converts the user's hand location into the transformed cursor location /// </summary> /// <returns></returns> private Vector3 ConvertPosition(Vector3 position) { ExperimentController ctrler = ExperimentController.Instance(); // Get home position. Returns Vector3.zero when task doesn't use a home position Vector3 home = ctrler.CurrentTask.Home != null ? ctrler.CurrentTask.Home.transform.position : Vector3.zero; switch (MoveType) { case MovementType.aligned: return(position); case MovementType.rotated: float angle = ctrler.Session.CurrentTrial.settings .GetFloat("per_block_rotation"); return(Quaternion.Euler(0, -angle, 0) * (position - home) + home); case MovementType.clamped: // Get vector between home position and target Vector3 target = ctrler.CurrentTask.Target.transform.position; Vector3 normal = target - home; // Rotate vector by 90 degrees to get plane parallel to the vector normal = Quaternion.Euler(0f, -90f, 0f) * normal; // o < target // | // -| < normal // | // x < dock / center of experiment // Project position using this new vector as the plane normal return(Vector3.ProjectOnPlane(position - home, normal.normalized) + home); default: throw new ArgumentOutOfRangeException(); } }
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks // This script will handle the timing only and will rely on the experiment controller to handle the // Gaze and Player collision data. override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ExperimentController exp = ExperimentController.instance; // Just Started if (exp.IsRunning && !wasRunning) { animator.SetTrigger("Run"); wasRunning = true; return; } // Just Stopped else if (!exp.IsRunning && wasRunning) { animator.SetTrigger("Stop"); wasRunning = false; return; } // Check for state completion else if (exp.IsRunning && wasRunning) { if (exp.IsTrialOver()) { animator.SetTrigger("TrialOver"); return; } if (exp.IsStateOver()) { animator.SetTrigger("StateOver"); return; } } else { //animator.SetBool("IsTrialOver", true); return; } }
// Use this for initialization void Start() { timeLimit = 2; controllerScript = GameObject.Find ("Main Camera").GetComponent <ExperimentController>(); mathTextObj = GameObject.Find ("MathText"); mathText = mathTextObj.GetComponent<Text>(); submitTextObj = GameObject.Find ("SubmissionText"); submitText = submitTextObj.GetComponent<Text>(); answerButton1Obj = GameObject.Find ("answerButtonOne"); answerButton1 = answerButton1Obj.GetComponent<Button>(); answerButton1.onClick.AddListener(delegate { if(!provideAnswer && currentTurn) { submitText.text = "Answer recorded."; //submitText.text= checkAnswer(1).ToString(); //System.IO.File.AppendAllText("mathbox.txt", checkAnswer(1).ToString() + System.Environment.NewLine); controllerScript.recordExp2Answer(checkAnswer (1)); } }); answerButton2Obj = GameObject.Find ("answerButtonTwo"); answerButton2 = answerButton2Obj.GetComponent<Button>(); answerButton2.onClick.AddListener(delegate { if(!provideAnswer && currentTurn) { submitText.text = "Answer recorded."; //submitText.text= checkAnswer(2).ToString(); //System.IO.File.AppendAllText("mathbox.txt", checkAnswer(2).ToString() + System.Environment.NewLine); controllerScript.recordExp2Answer(checkAnswer (2)); } }); answerButton3Obj = GameObject.Find ("answerButtonThree"); answerButton3 = answerButton3Obj.GetComponent<Button>(); answerButton3.onClick.AddListener(delegate { if(!provideAnswer && currentTurn) { submitText.text = "Answer recorded."; //submitText.text = checkAnswer(3).ToString(); //System.IO.File.AppendAllText("mathbox.txt", checkAnswer(3).ToString() + System.Environment.NewLine); controllerScript.recordExp2Answer(checkAnswer (3)); } }); answerButton1TextObj = GameObject.Find ("answerButton1Text"); answerButton1Text = answerButton1TextObj.GetComponent<Text>();; answerButton2TextObj = GameObject.Find ("answerButton2Text"); answerButton2Text = answerButton2TextObj.GetComponent<Text>(); answerButton3TextObj = GameObject.Find ("answerButton3Text"); answerButton3Text = answerButton3TextObj.GetComponent<Text>(); //mathInputFunctions = (MathInputHelper)textInput.GetComponent(typeof(MathInputHelper)); }
// Use this for initialization void Start() { timeLimit = 4; controllerScript = GameObject.Find ("Main Camera").GetComponent <ExperimentController>(); tickerTextObj = GameObject.Find ("TickerText"); tickerText = tickerTextObj.GetComponent<Text>(); confirmTextObj = GameObject.Find ("ConfirmationText"); confirmText = confirmTextObj.GetComponent<Text>(); buyButtonObj = GameObject.Find ("Buy Button"); buyButton = buyButtonObj.GetComponent<Button>(); buyButton.onClick.AddListener(delegate { if(!provideAnswer && currentTurn) { if(prevPercentChange > 0 && percentChange > 0) { confirmText.text="Bought shares."; //System.IO.File.AppendAllText("stocktickerbox.txt", "true" + System.Environment.NewLine); controllerScript.recordExp2Answer(true); } else { confirmText.text="Bought shares."; //System.IO.File.AppendAllText("stocktickerbox.txt", "false" + System.Environment.NewLine); controllerScript.recordExp2Answer(false); } } }); sellButtonObj = GameObject.Find ("Sell Button"); sellButton = sellButtonObj.GetComponent<Button>(); sellButton.onClick.AddListener(delegate { if(!provideAnswer && currentTurn) { if(prevPercentChange <= 0 && percentChange <=0) { confirmText.text="Sold shares."; //System.IO.File.AppendAllText("stocktickerbox.txt", "true" + System.Environment.NewLine); controllerScript.recordExp2Answer(true); } else { confirmText.text="Sold shares."; //System.IO.File.AppendAllText("stocktickerbox.txt", "false" + System.Environment.NewLine); controllerScript.recordExp2Answer(false); } } }); buyButtonTextObj = GameObject.Find ("BuyButtonText"); buyButtonText = buyButtonTextObj.GetComponent<Text>(); sellButtonTextObj = GameObject.Find ("SellButtonText"); sellButtonText = sellButtonTextObj.GetComponent<Text>(); tick = Random.Range(9.0F, 18.0F); }
// Use this for initialization void Start() { controllerScript = GameObject.Find ("Main Camera").GetComponent <ExperimentController>(); titleTextObj = GameObject.Find ("Title Bar Email"); titleText = titleTextObj.GetComponent<Text>(); initMessages(); timeLimit = 3; messageGameObjs = new List<GameObject> (); displayedMessages = new List<int>(); flagButtonObj = GameObject.Find ("Flag Button"); flagButton = flagButtonObj.GetComponent<Button>(); flagButtonTextObj = GameObject.Find ("FlagText"); flagButtonText = flagButtonTextObj.GetComponent<Text>(); flagButton.onClick.AddListener(delegate { if(!provideAnswer && currentTurn) { if(prevAnswer && answer) { flagButtonText.text = "*FLAGGED*"; //System.IO.File.AppendAllText("emailbox.txt", "true" + System.Environment.NewLine); controllerScript.recordExp2Answer(true); } else { flagButtonText.text = "*FLAGGED*"; //System.IO.File.AppendAllText("emailbox.txt", "false" + System.Environment.NewLine); controllerScript.recordExp2Answer(false); } } }); }