Пример #1
0
    public void OnKilledEnemy(GameObject enemy)
    {
        // gain experience
        ExperienceReward reward = enemy.GetComponent <ExperienceReward>();

        if (reward != null)
        {
            current += BalanceReward(reward.amount, level.current, enemy.GetComponent <Level>().current);
        }
    }
Пример #2
0
    public override Reward Copy()
    {
        ExperienceReward r = new ExperienceReward(xpAmt);

        return(r);
    }