Пример #1
0
        private int get_min_level()
        {
            int creatureLevel = Experience.GetCreatureLevel(this.fXP / this.fParty.Size);
            int num           = Math.Min(this.fParty.Level - 3, creatureLevel);

            return(Math.Max(num, 0));
        }
Пример #2
0
        int get_min_level()
        {
            int current_level = Experience.GetCreatureLevel(fXP / fParty.Size);
            int min           = Math.Min(fParty.Level - 3, current_level);

            return(Math.Max(min, 0));
        }
Пример #3
0
        private int get_max_level()
        {
            int creatureLevel = Experience.GetCreatureLevel(this.fXP / this.fParty.Size);

            return(Math.Max(this.fParty.Level + 5, creatureLevel + 1));
        }
Пример #4
0
        int get_max_level()
        {
            int current_level = Experience.GetCreatureLevel(fXP / fParty.Size);

            return(Math.Max(fParty.Level + 5, current_level + 1));
        }