public override void Initialize(Experia.Framework.GraphicsManager graphics) { base.Sprite.Texture = ContentLoader.Instance.Load<Texture2D>(ContentContainer.Game, @"Content\\Map"); base.Sprite.Position = Vector2.Zero; base.IsCollidable = false; base.Sprite.Layer = 0.1f; base.Initialize(graphics); }
public override void Draw(Experia.Framework.GraphicsManager graphics) { base.Sprite.Draw(graphics.SpriteBatch); }