Пример #1
0
        internal GameResources()
        {
            Items.Load("Gamefiles/Items.xml");
            Configs.Load("Gamefiles/Configs.xml");
            ShopOffers.Load("Gamefiles/ShopOffers.xml");

            PvE.Load("Gamefiles/PvE.xml");
            OnlineVariables.Load("Gamefiles/OnlineVariables.xml");
            NewbieItemsXML.Load("Gamefiles/NewbieItems.xml");
            NewbieItemsOldXML.Load("Gamefiles/NewbieItemsOld.xml");
            QuickPlayMapList.Load("Gamefiles/QuickPlayMapList.xml");
            ExpCurve.Load("Gamefiles/ExpCurve.xml");

            if ((bool)App.Default["UseOldMode"])
            {
                Console.ForegroundColor = ConsoleColor.DarkCyan;
                Console.WriteLine($"[{this.GetType().Name}] Note! Server started on OLD mode (WF 2013 version's and lower)");
                Console.ResetColor();
                foreach (string Map in Directory.GetFiles("Gamefiles/Maps/Old", "*.xml", SearchOption.TopDirectoryOnly))
                {
                    XmlDocument Document = new XmlDocument();
                    Document.Load(Map);
                    Maps.Add(Document);
                }
                foreach (XmlNode Item in NewbieItemsOldXML["items"].ChildNodes)
                {
                    Item i = new Item();
                    i.Create((XmlElement)Item);
                    NewbieItems.Add(i);
                }
            }
            else
            {
                foreach (string Map in Directory.GetFiles("Gamefiles/Maps", "*.xml", SearchOption.TopDirectoryOnly))
                {
                    XmlDocument Document = new XmlDocument();
                    Document.Load(Map);
                    Maps.Add(Document);
                }
                foreach (XmlNode Item in NewbieItemsXML["items"].ChildNodes)
                {
                    Item i = new Item();
                    i.Create((XmlElement)Item);
                    NewbieItems.Add(i);
                }
            }
            NewbieItems = new List <Item>();
            foreach (XmlNode Item in NewbieItemsOldXML["items"].ChildNodes)
            {
                Item i = new Item();
                i.Create((XmlElement)Item);
                NewbieItems.Add(i);
            }
            SplitGamefiles(Items, ref ItemsSplited);
            SplitGamefiles(ShopOffers, ref ShopOffersSplited);
            SplitGamefiles(Configs, ref ConfigsSplited);
            SplitGamefiles(QuickPlayMapList, ref QuickPlayMapListSplited);
        }
Пример #2
0
    private void CreateUtilityCurves()
    {
        // Weights and Points
        List <float> weights = new List <float>();

        weights.Add(0.6f);
        weights.Add(0.4f);

        List <Point2D> points = new List <Point2D>();

        points.Add(new Point2D(0, 1));
        points.Add(new Point2D(0.2f, 0.5f));
        points.Add(new Point2D(0.4f, 0.1f));
        points.Add(new Point2D(0.6f, 0.4f));
        points.Add(new Point2D(0.8f, 0.2f));
        points.Add(new Point2D(1, 0));

        // Leaf Factors
        Factor        pizzasVariable    = new LeafVariable(() => pizzasCreated, 0, 10);
        Factor        pepperoniVariable = new LeafVariable(() => pepperoniCreated, 0, 4);
        List <Factor> leafs             = new List <Factor>();

        leafs.Add(pizzasVariable);
        leafs.Add(pepperoniVariable);

        // Other Factors
        Factor pepperoniSum     = new WeightedSumFusion(leafs, weights);
        Factor vegetarianLinear = new LinearPartsCurve(pizzasVariable, points);
        Factor hawaiianExp      = new ExpCurve(pizzasVariable, 0.7f);

        // Actions
        utilityCurves.CreateUtilityAction("exit_ac1", pepperoniSum, () => { CreateRecipe(1); }, IsRecipeCreated, behaviourTree);
        utilityCurves.CreateUtilityAction("exit_ac2", vegetarianLinear, () => { CreateRecipe(2); }, IsRecipeCreated, behaviourTree);
        utilityCurves.CreateUtilityAction("exit_ac3", hawaiianExp, () => { CreateRecipe(3); }, IsRecipeCreated, behaviourTree);

        lookRecipe = behaviourTree.CreateSubBehaviour("Sub-Utility", utilityCurves);
    }
Пример #3
0
        public static byte ToByte(this ExpCurve expCurve)
        {
            switch (expCurve)
            {
            case ExpCurve.Slow:
                return(5);

            case ExpCurve.MediumSlow:
                return(3);

            case ExpCurve.MediumFast:
                return(0);

            case ExpCurve.Fast:
                return(4);

            case ExpCurve.Erratic:
                return(1);

            case ExpCurve.Fluctuating:
                return(2);
            }
            return(0); // default
        }
Пример #4
0
        internal GameResources()
        {
            Timer timer = new Timer();

            timer.Interval = 42000.0;
            timer.Elapsed += delegate
            {
                ShopBuyOffer.BuyedTotally = 0;
            };
            timer.Start();
            Items.Load("Gamefiles/Items.xml");
            Configs.Load("Gamefiles/Configs.xml");
            ShopOffers.Load("Gamefiles/ShopOffers.xml");
            PvE.Load("Gamefiles/PvE.xml");
            OnlineVariables.Load("Gamefiles/OnlineVariables.xml");
            NewbieItemsXML.Load("Gamefiles/NewbieItems.xml");
            NewbieItemsOldXML.Load("Gamefiles/NewbieItemsOld.xml");
            QuickPlayMapList.Load("Gamefiles/QuickPlayMapList.xml");
            ExpCurve.Load("Gamefiles/ExpCurve.xml");
            //Program.WriteLine("Магазин параша", ConsoleColor.DarkMagenta);
            string[] files;
            files = Directory.GetFiles("Gamefiles/Maps", "*.xml", SearchOption.TopDirectoryOnly);
            foreach (string filename2 in files)
            {
                XmlDocument xmlDocument2 = new XmlDocument();
                xmlDocument2.Load(filename2);
                Maps.Add(xmlDocument2);
            }
            foreach (XmlNode childNode2 in NewbieItemsXML["items"].ChildNodes)
            {
                Item item2 = new Item();
                item2.Create((XmlElement)childNode2);
                NewbieItems.Add(item2);
            }
            files = Directory.GetFiles("Gamefiles/ShopItems", "*.xml", SearchOption.AllDirectories);
            foreach (string filename3 in files)
            {
                XmlDocument xmlDocument3 = new XmlDocument();
                xmlDocument3.Load(filename3);
                if (xmlDocument3["shop_item"] == null && xmlDocument3["GameItem"] == null)
                {
                    continue;
                }
                string key = "";
                if (xmlDocument3.LastChild["mmo_stats"] != null)
                {
                    foreach (XmlElement item3 in xmlDocument3.LastChild["mmo_stats"])
                    {
                        if (item3.Attributes["name"].InnerText == "item_category")
                        {
                            key = item3.Attributes["value"].InnerText;
                            break;
                        }
                    }
                    if (!ShopItemsReged.ContainsKey(key))
                    {
                        ShopItemsReged.Add(key, new List <string>());
                    }
                    ShopItemsReged[key].Add(xmlDocument3.LastChild.Attributes["name"].InnerText);
                }
            }
            SplitGamefiles(Items, ref ItemsSplited);
            SplitGamefiles(ShopOffers, ref ShopOffersSplited);
            SplitGamefiles(Configs, ref ConfigsSplited);
            SplitGamefiles(QuickPlayMapList, ref QuickPlayMapListSplited);
        }