private int getSaveCount() { Transform mainExit; ExitCollider script = new ExitCollider(); GameObject[] exitList = GameObject.FindGameObjectsWithTag("exit"); foreach (GameObject exit in exitList) { script = exit.GetComponent <ExitCollider>(); if (script.open) { mainExit = exit.transform; break; } } return(script.saveCount); }
private void OnCollisionExit2D(Collision2D other) { ExitCollider?.Invoke(other); }