public ExileBuild Add(ExileBuild newBuild) { _context.Builds.Add(newBuild); _context.SaveChanges(); return(newBuild); }
public ExileBuild Update(ExileBuild build) { _context.Attach(build).State = EntityState.Modified; _context.SaveChanges(); return(build); }
public IActionResult CreateBuild(ExileBuild model) { if (ModelState.IsValid) { _buildData.Add(model); return(RedirectToAction(nameof(Index))); } else { return(RedirectToAction(nameof(CreateNewBuild))); } }