void Awake() { exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>(); storyOptionsManager = FindObjectOfType <StoryOptionsManager>(); audioUIControlManager = FindObjectOfType <AudioUIControlManager>(); npcManager.GetComponent <NPCManager>(); }
private void Awake() { NPCAnimator = GetComponent <Animator>(); exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>(); NPCAnimator.speed = animationSpeed; }
//public bool FirstTrigger { set => firstTrigger = value; } protected virtual void Start() { firstTrigger = true; exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterOnTrackableStatusChanged(OnTrackableStatusChanged); } }
void Awake() { audioSource = GetComponent <AudioSource>(); exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>(); npc = FindObjectOfType <NPCManager>(); storyCompletionManager = FindObjectOfType <StoryCompletionManager>(); defaultPauseSprite = playPauseIcon.GetComponent <Image>().sprite; defaultTalkingIndicatorSprite = npcTalkingIndicatorIcon.sprite; playPauseButton.gameObject.SetActive(false); skipButton.gameObject.SetActive(false); npcTalkingIndicator.gameObject.SetActive(false); npc.gameObject.SetActive(false); }
private void Awake() { exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>(); storyCompletion = FindObjectOfType <StoryCompletionManager>(); audioUIControlManager = FindObjectOfType <AudioUIControlManager>(); }