void Awake()
 {
     exhibitAudioManager   = FindObjectOfType <ExhibitAudioManager>();
     storyOptionsManager   = FindObjectOfType <StoryOptionsManager>();
     audioUIControlManager = FindObjectOfType <AudioUIControlManager>();
     npcManager.GetComponent <NPCManager>();
 }
    private void Awake()
    {
        NPCAnimator         = GetComponent <Animator>();
        exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>();

        NPCAnimator.speed = animationSpeed;
    }
    //public bool FirstTrigger { set => firstTrigger = value; }

    protected virtual void Start()
    {
        firstTrigger = true;

        exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>();

        mTrackableBehaviour = GetComponent <TrackableBehaviour>();

        if (mTrackableBehaviour)
        {
            mTrackableBehaviour.RegisterOnTrackableStatusChanged(OnTrackableStatusChanged);
        }
    }
Пример #4
0
 void Awake()
 {
     audioSource         = GetComponent <AudioSource>();
     exhibitAudioManager = FindObjectOfType <ExhibitAudioManager>();
     npc = FindObjectOfType <NPCManager>();
     storyCompletionManager        = FindObjectOfType <StoryCompletionManager>();
     defaultPauseSprite            = playPauseIcon.GetComponent <Image>().sprite;
     defaultTalkingIndicatorSprite = npcTalkingIndicatorIcon.sprite;
     playPauseButton.gameObject.SetActive(false);
     skipButton.gameObject.SetActive(false);
     npcTalkingIndicator.gameObject.SetActive(false);
     npc.gameObject.SetActive(false);
 }
Пример #5
0
 private void Awake()
 {
     exhibitAudioManager   = FindObjectOfType <ExhibitAudioManager>();
     storyCompletion       = FindObjectOfType <StoryCompletionManager>();
     audioUIControlManager = FindObjectOfType <AudioUIControlManager>();
 }