Пример #1
0
    public void AddExecutionInputPort(string name = null)
    {
        //TODO this should create an empty gameobject and port view should create its own UIelements
        var newport = new GameObject();

        newport.AddComponent <ExecutionPortModel>();
        // initialze the port
        newport.GetComponent <ExecutionPortModel>().init(this, ExecutionInputs.Count, PortModel.porttype.input, name);

        //hookup the ports listener to the nodes propertychanged event, and hook
        // handlers on the node back from the ports connection events
        this.PropertyChanged += newport.GetComponent <ExecutionPortModel>().NodePropertyChangeEventHandler;
        newport.GetComponent <ExecutionPortModel>().PortConnected    += PortConnected;
        newport.GetComponent <ExecutionPortModel>().PortDisconnected += PortDisconnected;
        ExecutionInputs.Add(newport.GetComponent <ExecutionPortModel>());
    }