private void HandleToolBarCommand(ExecuteToolBarCommandMessage msg) { base.SafeExecute(() => { switch (msg.Command) { case ToolBarCommand.NewMap: HandleCreateNewWorld(); break; case ToolBarCommand.SaveMap: HandleSaveWorld(); break; case ToolBarCommand.LoadMap: HandleLoadWorld(); break; default: break; } }); }
public void ExecuteLoadMap() { var msg = new ExecuteToolBarCommandMessage(ToolBarCommand.LoadMap); MessengerInstance.Send(msg); }