public void OnTargetReady() { skill(); //currentChar.go.GetComponent<Renderer>().material.color = Color.white; ExecuteAttack.Invoke(); }
private IEnumerator isEnemyAttack() { target = MainManager.playersTeam.team[rand.Next(0, 4)]; yield return(new WaitForSecondsRealtime(1.5f)); target.TakeDamage(currentChar.baseDamage); //currentChar.go.GetComponent<Renderer>().material.color = Color.white; ExecuteAttack.Invoke(); }