public override void Free()
 {
     base.Free();
     ExecutableNodesAnalysisState.Free();
     CurrentBlockEndActions  = null;
     CurrentBlockNodeActions = null;
 }
 public override void SetStateKind(StateKind stateKind)
 {
     ExecutableNodesAnalysisState.SetStateKind(stateKind);
     base.SetStateKind(stateKind);
 }