Пример #1
0
        protected virtual void OnPreviewGUI(ExecutableNode node)
        {
            GUIStyle style = new GUIStyle("IN BigTitle");

            style.padding.top = 0;
            GUILayout.BeginVertical(style);
            GUILayout.BeginHorizontal();
            GUILayout.Label(node.name, EditorStyles.boldLabel);
            GUILayout.FlexibleSpace();
            GUIStyle labelStyle = new GUIStyle("label");

            labelStyle.contentOffset = new Vector2(0, 5);
            if (!string.IsNullOrEmpty(node.GetHelpUrl()) && GUILayout.Button(FsmEditorStyles.helpIcon, labelStyle, GUILayout.Width(20)))
            {
                Application.OpenURL(node.GetHelpUrl());
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(3f);
            GUILayout.Label(node.GetTooltip(), FsmEditorStyles.wrappedLabel);
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            Node selectedNode = FsmEditor.SelectionCount > 0? FsmEditor.SelectedNodes [0]:null;

            if (GUILayout.Button(selectedNode != null? "Add to state" : "Select one state to add") && selectedNode != null)
            {
                OnAddNode(selectedNode, node.GetType());
                NodeInspector.Dirty();
            }

            GUILayout.EndHorizontal();
            GUILayout.EndVertical();

            if (PreferencesEditor.GetBool(Preference.ActionBrowserShowPreview, true))
            {
                EditorGUI.BeginDisabledGroup(true);
                GUIDrawer.OnGUI(node);
                EditorGUI.EndDisabledGroup();
                GUILayout.Space(5);
            }
        }
Пример #2
0
        private List <FsmVariable> GetReferencedVariables(StateMachine fsm, string name)
        {
            List <FsmVariable> variables = new List <FsmVariable> ();

            ExecutableNode[] nodes = fsm.ExecutableNodesRecursive;
            for (int i = 0; i < nodes.Length; i++)
            {
                ExecutableNode mNode  = nodes[i];
                FieldInfo[]    fields = mNode.GetType().GetPublicFields();
                for (int k = 0; k < fields.Length; k++)
                {
                    FieldInfo fieldInfo = fields[k];
                    if (typeof(FsmVariable).IsAssignableFrom(fieldInfo.FieldType))
                    {
                        FsmVariable variable = (FsmVariable)fieldInfo.GetValue(mNode);
                        if (variable != null && variable.IsShared && variable.Name == name)
                        {
                            variables.Add(variable);
                        }
                    }
                }
            }
            return(variables);
        }
Пример #3
0
        public static GenericMenu ExecutableContextMenu(ExecutableNode executable, Node node)
        {
            GenericMenu menu = new GenericMenu();

            if (executable == null)
            {
                return(menu);
            }
            menu.AddItem(new GUIContent("Enable"), executable.IsEnabled, delegate() {
                executable.IsEnabled = !executable.IsEnabled;
            });

            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Find Script"), false, delegate() {
                MonoScript[] monoScriptArray = (MonoScript[])Resources.FindObjectsOfTypeAll(typeof(MonoScript));
                Selection.activeObject       = monoScriptArray.ToList().Find(x => x.GetClass() == executable.GetType());
            });

            menu.AddItem(new GUIContent("Edit Script"), false, delegate() {
                MonoScript[] monoScriptArray = (MonoScript[])Resources.FindObjectsOfTypeAll(typeof(MonoScript));
                Selection.activeObject       = monoScriptArray.ToList().Find(x => x.GetClass() == executable.GetType());
                AssetDatabase.OpenAsset(Selection.activeObject);
            });

            menu.AddSeparator("");

            bool moveDown     = false;
            int  currentIndex = -1;

            if (executable.GetType().IsSubclassOf(typeof(StateAction)))
            {
                State state = node as State;
                currentIndex = Array.IndexOf(state.Actions, executable);
                moveDown     = currentIndex + 1 < state.Actions.Length;
            }
            else
            {
                currentIndex = Array.IndexOf(FsmEditor.SelectedTransition.Conditions, executable);
                moveDown     = currentIndex + 1 < FsmEditor.SelectedTransition.Conditions.Length;
            }

            if (currentIndex - 1 >= 0)
            {
                menu.AddItem(new GUIContent("Move Up"), false, delegate() {
                    if (executable.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.MoveItem(state.Actions, currentIndex, currentIndex - 1);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.MoveItem(FsmEditor.SelectedTransition.Conditions, currentIndex, currentIndex - 1);
                    }
                    NodeInspector.Dirty();
                });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Move Up"));
            }

            if (moveDown)
            {
                menu.AddItem(new GUIContent("Move Down"), false, delegate() {
                    if (executable.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.MoveItem(state.Actions, currentIndex, currentIndex + 1);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.MoveItem(FsmEditor.SelectedTransition.Conditions, currentIndex, currentIndex + 1);
                    }
                    NodeInspector.Dirty();
                });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Move Down"));
            }

            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Copy"), false, delegate() {
                executableCopy = executable;
            });

            if (executableCopy != null)
            {
                menu.AddItem(new GUIContent("Paste After"), false, delegate() {
                    ExecutableNode dest = FsmUtility.Copy(executableCopy);
                    if (dest.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, currentIndex + 1);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.Insert <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)dest, currentIndex + 1);
                    }
                    FsmEditorUtility.ParentChilds(node);
                    NodeInspector.Dirty();
                });

                menu.AddItem(new GUIContent("Paste Before"), false, delegate() {
                    ExecutableNode dest = FsmUtility.Copy(executableCopy);
                    if (dest.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, currentIndex);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.Insert <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)dest, currentIndex);
                    }
                    FsmEditorUtility.ParentChilds(node);
                    NodeInspector.Dirty();
                });


                menu.AddItem(new GUIContent("Replace"), false, delegate() {
                    ExecutableNode dest = FsmUtility.Copy(executableCopy);
                    if (dest.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state = node as State;
                        FsmEditorUtility.DestroyImmediate(state.Actions[currentIndex]);
                        state.Actions = ArrayUtility.RemoveAt <StateAction>(state.Actions, currentIndex);
                        state.Actions = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, currentIndex);
                    }
                    else
                    {
                        FsmEditorUtility.DestroyImmediate(FsmEditor.SelectedTransition.Conditions[currentIndex]);
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.RemoveAt <Condition>(FsmEditor.SelectedTransition.Conditions, currentIndex);
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.Insert <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)dest, currentIndex);
                    }

                    FsmEditorUtility.ParentChilds(node);
                    NodeInspector.Dirty();
                });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Paste After"));
                menu.AddDisabledItem(new GUIContent("Paste Before"));
                menu.AddDisabledItem(new GUIContent("Replace"));
            }
            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Remove"), false, delegate() {
                if (executable.GetType().IsSubclassOf(typeof(StateAction)))
                {
                    State state   = node as State;
                    state.Actions = ArrayUtility.Remove <StateAction> (state.Actions, (StateAction)executable);
                }
                else
                {
                    FsmEditor.SelectedTransition.Conditions = ArrayUtility.Remove <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)executable);
                }

                FsmEditorUtility.DestroyImmediate(executable);
                NodeInspector.Dirty();
            });

            return(menu);
        }
Пример #4
0
        public static bool NodeTitlebar(ExecutableNode executable, Node node)
        {
            int        controlID = EditorGUIUtility.GetControlID(FocusType.Passive);
            GUIContent content   = new GUIContent(executable.name.Replace("/", "."), executable.GetType().GetTooltip());

            Rect position = GUILayoutUtility.GetRect(GUIContent.none, FsmEditorStyles.inspectorTitle);
            Rect rect     = new Rect(position.x + (float)FsmEditorStyles.inspectorTitle.padding.left, position.y + (float)FsmEditorStyles.inspectorTitle.padding.top, 16f, 16f);
            Rect rect1    = new Rect(position.xMax - (float)FsmEditorStyles.inspectorTitle.padding.right - 2f - 16f, rect.y, 16f, 16f);
            Rect rect4    = rect1;

            rect4.x = rect4.x - 18f;

            Rect rect2 = new Rect(position.x + 2f + 2f + 16f * 2, rect.y, 100f, rect.height)
            {
                xMax = rect4.xMin - 2f
            };
            Rect rect3 = new Rect(position.x + 16f, rect.y, 16f, 16f);

            executable.IsEnabled = GUI.Toggle(rect3, executable.IsEnabled, GUIContent.none);
            string url = executable.GetType().GetHelpUrl();

            if (ErrorChecker.HasErrors(executable))
            {
                Rect rect5 = rect4;
                rect5.y += 1.0f;
                if (!string.IsNullOrEmpty(url))
                {
                    rect5.x    = rect5.x - 18f;
                    rect2.xMax = rect5.x;
                }

                GUI.Label(rect5, FsmEditorStyles.errorIcon, FsmEditorStyles.inspectorTitleText);
            }

            if (GUI.Button(rect1, FsmEditorStyles.popupIcon, FsmEditorStyles.inspectorTitleText))
            {
                ExecutableContextMenu(executable, node).ShowAsContext();
            }

            if (!string.IsNullOrEmpty(url) && GUI.Button(rect4, FsmEditorStyles.helpIcon, FsmEditorStyles.inspectorTitleText))
            {
                Application.OpenURL(url);
            }

            EventType eventType = Event.current.type;

            if (eventType != EventType.MouseDown)
            {
                if (eventType == EventType.Repaint)
                {
                    FsmEditorStyles.inspectorTitle.Draw(position, GUIContent.none, controlID, executable.IsOpen);
                    FsmEditorStyles.inspectorTitleText.Draw(rect2, content, controlID, executable.IsOpen);
                }
            }
            position.width = 15;
            bool flag = DoToggleForward(position, controlID, executable.IsOpen, GUIContent.none, GUIStyle.none);

            if (flag != executable.IsOpen)
            {
                executable.IsOpen = flag;
            }
            return(flag);
        }
Пример #5
0
        private void OnGUI()
        {
            GUILayout.BeginHorizontal();
            DoSearch();
            DoSettings();
            GUILayout.EndHorizontal();
            GUILayout.Space(2.0f);
            scroll = GUILayout.BeginScrollView(scroll);
            foreach (KeyValuePair <string, List <Type> > kvp in sortedTypes)
            {
                bool foldout = EditorPrefs.GetBool(kvp.Key, false);
                if (string.IsNullOrEmpty(searchString))
                {
                    if (GUILayout.Button(kvp.Key, (foldout?(GUIStyle)"TE toolbarbutton" : EditorStyles.toolbarButton)))
                    {
                        foldout = !foldout;
                        EditorPrefs.SetBool(kvp.Key, foldout);
                    }
                }
                else
                {
                    foldout = true;
                }

                if (foldout)
                {
                    foreach (Type actionType in kvp.Value)
                    {
                        if (!string.IsNullOrEmpty(searchString) && !actionType.Name.ToLower().StartsWith(searchString.ToLower()))
                        {
                            continue;
                        }
                        Color color = GUI.contentColor;
                        GUI.contentColor = (active != null && actionType == active.GetType() ? EditorStyles.foldout.focused.textColor : color);

                        if (GUILayout.Button(string.IsNullOrEmpty(searchString)?actionType.Name:actionType.GetCategory() + "." + actionType.Name, "label", GUILayout.ExpandWidth(true)))
                        {
                            DestroyActive();

                            ExecutableNode node = (ExecutableNode)ScriptableObject.CreateInstance(actionType);
                            node.hideFlags = HideFlags.HideAndDontSave;
                            node.name      = actionType.Name;
                            active         = node;

                            if ((EditorApplication.timeSinceStartup - clickTime) < doubleClickTime)
                            {
                                if (FsmEditor.Active != null)
                                {
                                    int selectedStatesCount = FsmEditor.SelectionCount;
                                    if (selectedStatesCount == 0)
                                    {
                                        EditorUtility.DisplayDialog("Could not add node " + active.GetType().Name + "!", "Select a state before adding nodes.", "Cancel");
                                    }
                                    else if (selectedStatesCount == 1)
                                    {
                                        Node selectedNode = FsmEditor.SelectedNodes[0];
                                        OnAddNode(selectedNode, active.GetType());
                                        NodeInspector.Dirty();
                                    }
                                    else
                                    {
                                        EditorUtility.DisplayDialog("Could not add node " + active.GetType().Name + "!", "Select only one state. Adding nodes to multiple states is not supported.", "Cancel");
                                    }
                                }
                            }

                            clickTime = EditorApplication.timeSinceStartup;
                        }
                        GUI.contentColor = color;
                    }
                }
            }
            GUILayout.EndScrollView();
            if (active != null)
            {
                OnPreviewGUI(active);
            }
        }