//解析兑换消耗条件 private void parseConditions(string str) { string[] strArr = str.Split('^'); conditions = new ExchangeCondition[strArr.Length][]; for (int j = 0; j < strArr.Length; j++) { string[] atrar = strArr[j].Split('#'); conditions[j] = new ExchangeCondition[atrar.Length]; for (int i = 0; i < atrar.Length; i++) { conditions [j][i] = new ExchangeCondition(atrar [i]); } } }
public void updateButton(ExchangeCondition condition, int type) { cleanData(); Image.gameObject.SetActive(true); this.type = type; if (condition.costType == PrizeType.PRIZE_CARD) { Card showCard = CardManagerment.Instance.createCard(condition.costSid); ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.CARDIMAGEPATH + showCard.getImageID(), Image); if (type == EXCHANGE) { Image.width = (int)bigPic.x; Image.height = (int)bigPic.y; } else { Image.width = (int)bigPic.x; Image.height = (int)bigPic.y; } icon_back.gameObject.SetActive(true); icon_back.width = (int)bigPicBg.x; icon_back.height = (int)bigPicBg.y; icon_back.spriteName = QualityManagerment.qualityIDToBackGround(showCard.getQualityId()); setNormalSprite(icon_back.spriteName); ArrayList list = StorageManagerment.Instance.getNoUseRolesBySid(condition.costSid); if (list.Count >= condition.num) { textLabel.color = Color.green; } else { textLabel.color = Color.red; } textLabel.text = list.Count + "/" + condition.num; item = showCard; } else if (condition.costType == PrizeType.PRIZE_EQUIPMENT) { Equip showEquip = EquipManagerment.Instance.createEquip(condition.costSid); ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.ICONIMAGEPATH + showEquip.getIconId(), Image); Image.width = (int)smallPic.x; Image.height = (int)smallPic.y; icon_back.gameObject.SetActive(true); icon_back.width = (int)iconPic.x; icon_back.height = (int)iconPic.y; icon_back.spriteName = QualityManagerment.qualityIDToIconSpriteName(showEquip.getQualityId()); setNormalSprite(icon_back.spriteName); ArrayList list = StorageManagerment.Instance.getEquipsBySid(condition.costSid); textLabel.text = list.Count + "/" + condition.num; if (list.Count >= condition.num) { textLabel.color = Color.green; } else { textLabel.color = Color.red; } item = showEquip; } else if (condition.costType == PrizeType.PRIZE_PROP) { Prop showProp = PropManagerment.Instance.createProp(condition.costSid); ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.ICONIMAGEPATH + showProp.getIconId(), Image); Image.width = (int)smallPic.x; Image.height = (int)smallPic.y; icon_back.gameObject.SetActive(true); icon_back.width = (int)iconPic.x; icon_back.height = (int)iconPic.y; icon_back.spriteName = QualityManagerment.qualityIDToIconSpriteName(showProp.getQualityId()); setNormalSprite(icon_back.spriteName); ArrayList list = StorageManagerment.Instance.getPropsBySid(condition.costSid); int count = 0; foreach (Prop each in list) { count += each.getNum(); } textLabel.text = count + "/" + condition.num; if (count >= condition.num) { textLabel.color = Color.green; } else { textLabel.color = Color.red; } item = showProp; } else if (condition.costType == PrizeType.PRIZE_MONEY) { ResourcesManager.Instance.LoadAssetBundleTexture(constResourcesPath.MONEY_ICONPATH, Image); Image.width = (int)smallPic.x; Image.height = (int)smallPic.y; icon_back.width = (int)iconPic.x; icon_back.height = (int)iconPic.y; icon_back.gameObject.SetActive(true); icon_back.spriteName = QualityManagerment.qualityIDToIconSpriteName(5); setNormalSprite(icon_back.spriteName); int count = UserManager.Instance.self.getMoney(); textLabel.text = "x" + condition.num; if (count >= condition.num) { textLabel.color = Color.green; } else { textLabel.color = Color.red; } item = PrizeType.PRIZE_MONEY; } else if (condition.costType == PrizeType.PRIZE_RMB) { ResourcesManager.Instance.LoadAssetBundleTexture(constResourcesPath.RMB_ICONPATH, Image); Image.width = (int)smallPic.x; Image.height = (int)smallPic.y; icon_back.width = (int)iconPic.x; icon_back.height = (int)iconPic.y; icon_back.gameObject.SetActive(true); int count = UserManager.Instance.self.getRMB(); textLabel.text = "x" + condition.num; if (count >= condition.num) { textLabel.color = Color.green; } else { textLabel.color = Color.red; } item = PrizeType.PRIZE_RMB; } else if (condition.costType == PrizeType.PRIZE_MERIT) { ResourcesManager.Instance.LoadAssetBundleTexture(constResourcesPath.MERIT_ICONPATH, Image); Image.width = (int)smallPic.x; Image.height = (int)smallPic.y; icon_back.width = (int)iconPic.x; icon_back.height = (int)iconPic.y; icon_back.gameObject.SetActive(true); icon_back.spriteName = QualityManagerment.qualityIDToIconSpriteName(5); setNormalSprite(icon_back.spriteName); int count = UserManager.Instance.self.merit; textLabel.text = "x" + condition.num; if (count >= condition.num) { textLabel.color = Color.green; } else { textLabel.color = Color.red; } item = PrizeType.PRIZE_MERIT; } }