Наследование: CaptainsMessPlayer
Пример #1
0
 // Use this for initialization
 void Start()
 {
     foreach (ExamplePlayerScript player in GameObject.FindObjectsOfType <ExamplePlayerScript>())
     {
         if (player.isLocalPlayer)
         {
             localPlayer = player;
         }
     }
 }
Пример #2
0
    private void OnDataComepletelyReceived(int transmissionId, byte[] data)
    {
        CaptainsMessNetworkManager networkManager = NetworkManager.singleton as CaptainsMessNetworkManager;
        ExamplePlayerScript        p = networkManager.localPlayer as ExamplePlayerScript;

        if (p != null)
        {
            //deserialize data and relocalize
            StartCoroutine(p.RelocateDevice(data));
        }
    }
Пример #3
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 private void Start()
 {
     player = GetComponent <ExamplePlayerScript>();
 }
Пример #4
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 public void Setup(ExamplePlayerScript _player)
 {
     player = _player;
 }
Пример #5
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 public void SetLocalPlayer(ExamplePlayerScript localPlayer)
 {
     this.localPlayer = localPlayer;
 }