IEnumerator WaitForConnect()
    {
        if (ExampleManager.Instance.CurrentUser != null && !IsMine)
        {
            yield break;
        }

        while (!ExampleManager.Instance.IsInRoom)
        {
            yield return(0);
        }
        LSLog.LogImportant("HAS JOINED ROOM - CREATING ENTITY");
        ExampleManager.CreateNetworkedEntityWithTransform(new Vector3(0f, 0f, 0f), Quaternion.identity, new Dictionary <string, object>()
        {
            ["prefab"] = "VMEViewPrefab"
        }, this, (entity) => {
            LSLog.LogImportant($"Network Entity Ready {entity.id}");
        });
    }
Пример #2
0
    private IEnumerator WaitForConnect()
    {
        if (ExampleManager.Instance.CurrentUser != null && !IsMine)
        {
            yield break;
        }

        lookCamera.gameObject.SetActive(true);
        while (!ExampleManager.Instance.IsInRoom)
        {
            yield return(0);
        }

        LSLog.LogImportant("HAS JOINED ROOM - CREATING ENTITY");
        ExampleManager.CreateNetworkedEntityWithTransform(transform.position, Quaternion.identity,
                                                          new Dictionary <string, object> {
            ["userName"] = ExampleManager.Instance.UserName
        }, this, entity =>
        {
            userName             = ExampleManager.Instance.UserName;
            userNameDisplay.text = userName;
            ExampleManager.Instance.CurrentNetworkedEntity = entity;
        });
    }