ExampleItemView InitializeItemView(GameObject viewGameObject, ExampleItemModel model) { ExampleItemView view = new ExampleItemView(viewGameObject.transform); view.titleText.text = model.title; view.icon1Image.texture = availableIcons[model.icon1Index]; return(view); }
ExampleItemView initializeItemView(GameObject viewGameObject, ExampleItemModel model) { ExampleItemView view = new ExampleItemView(viewGameObject.transform); view._titleText.text = model._title; view._thumbnailImg.texture = availableIcons[model._imgIndex]; return(view); }
static ExampleItemView InitializeItemView(GameObject viewGameObject, ScoreItem model) { ExampleItemView view = new ExampleItemView(viewGameObject.transform); view.nome.text = model.Nome; view.pontos.text = model.Tempo.ToString(); return(view); }
//View (item의 텍스트들을 생성) ExampleItemView InitializeItemView(GameObject viewGameObject, ExampleItemModel model, int itemIndex) { ExampleItemView view = new ExampleItemView(viewGameObject.transform); view.ranking.text = model.ranking; view.playerName.text = model.playerName; view.playerScore.text = model.playerScore; return(view); }
ExampleItemView InitializeItemView(GameObject viewGameObject, ExampleItemModel model) { ExampleItemView view = new ExampleItemView(viewGameObject.transform); view.title.text = model.title; view.deadline.text = model.deadline; view.username.text = model.username; view.status.text = model.status; return(view); }
void OnReceivedNewModels(ScoreItem[] models) { foreach (Transform child in content) { Destroy(child.gameObject); } views.Clear(); foreach (ScoreItem model in models) { GameObject instance = GameObject.Instantiate(prefabPrivate.gameObject) as GameObject; instance.transform.SetParent(content, false); ExampleItemView view = InitializeItemView(instance, model); views.Add(view); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class Populator : MonoBehaviour { public Texture2D[] availableIcon; public RectTransform prefab; public Text countText; public ScrollRect scrollview; public RectTransform content; List<ExampleItemView> views = new List<ExampleItemView>(); public void UpdateItems() { int newCount; int.TryParse(countText.text, out newCount); StartCoroutine(FetchItemModelsFromServer(newCount, results => OnReceivedNewModels(results))); } void OnReceivedNewModels(ExamplaItemModel[] models) { foreach (Transform child in content) Destroy(child.gameObject); views.Clear(); int i = 0; foreach (var model in models) { var instance = GameObject.Instantiate(prefab.gameObject) as GameObject; instance.transform.SetParent(content, false); var View = InitializeItemView(instance, model); views.Add(View); ++i; } } ExampleItemView InitializeItemView(GameObject viewGameObject, ExamplaItemModel model) { ExampleItemView view = new ExampleItemView(viewGameObject.transform); view.titleText.text = model.title; view.icon1Image.texture = availableIcon[model.icon1Index]; view.icon2Image.texture = availableIcon[model.icon2Index]; view.icon3Image.texture = availableIcon[model.icon3Index]; return view; } IEnumerator FetchItemModelsFromServer(int count, Action<ExamplaItemModel[]> onDone) { //Simulating Server Delay yield return new WaitForSeconds(2f); var results = new ExamplaItemModel[count]; for (int i = 0; i < count; ++i) { results[i] = new ExamplaItemModel(); results[i].title = "Instance" + i; results[i].icon1Index = UnityEngine.Random.Range(0, availableIcon.Length); results[i].icon2Index = UnityEngine.Random.Range(0, availableIcon.Length); results[i].icon3Index = UnityEngine.Random.Range(0, availableIcon.Length); } onDone(results); } public class ExampleItemView { public Text titleText; public RawImage icon1Image, icon2Image, icon3Image; public ExampleItemView(Transform rootView) { titleText = rootView.Find("TitlePanel/TitleText").GetComponent<Text>(); icon1Image = rootView.Find("IconImage1").GetComponent<RawImage>(); icon2Image = rootView.Find("IconImage2").GetComponent<RawImage>(); icon3Image = rootView.Find("TitlePanel/IconImage3").GetComponent<RawImage>(); } } public class ExamplaItemModel { public string title; public int icon1Index, icon2Index, icon3Index; } }
public static void AtualizaPlacar() { foreach (Transform child in contentPrivate) { Destroy(child.gameObject); } views.Clear(); Debug.Log(Jogador.Nome); Debug.Log(Jogador.Tempo); ScoreItem model = new ScoreItem(); model.Nome = Jogador.Nome; model.Tempo = Jogador.Tempo; GameObject instance = GameObject.Instantiate(prefabPrivate.gameObject) as GameObject; instance.transform.SetParent(contentPrivate.GetComponent <Transform>().transform); bool menorTempo = false; ScoreItem Score = null; views.Clear(); ScoreItem[] resultados = new ScoreItem[scores.scores.Length]; for (int i = 0; i < scores.scores.Length; i++) { resultados[i] = scores.scores[i]; } resultados[scores.scores.Length - 1] = model; ScoreItem repos = null; for (int i = 0; i < scores.scores.Length; i++) { for (int j = 0; j < scores.scores.Length - (i + 1); j++) { if (resultados[j].Tempo > resultados[j + 1].Tempo) { repos = resultados[j]; resultados[j] = resultados[j + 1]; resultados[j + 1] = repos; } } } scores.scores = resultados; string jsonString = JsonUtility.ToJson(scores); using (StreamWriter streamWriter = File.CreateText(filePath)) { streamWriter.Write(jsonString); } foreach (ScoreItem score in resultados) { instance = GameObject.Instantiate(prefabPrivate.gameObject) as GameObject; instance.transform.SetParent(contentPrivate, false); ExampleItemView view = InitializeItemView(instance, score); views.Add(view); } }