public StateGame() : base(GAME) { //Initialize m_ScoreCounterTimers = new List<float>(); m_HealthCounterTimers = new List<float>(); m_HealthChanges = new List<float>(); m_EnemyShootTimer = new List<float>(); m_Started = false; m_ConsoleLog = new string[CONSOLE_MAX_LINE]; for(int i=0;i<CONSOLE_MAX_LINE;i++) m_ConsoleLog[i] = ""; //Create backgrounds m_Background11 = new FSprite("clouds") { x = Constants.UNITY_CENTER_X, y = Constants.UNITY_CENTER_Y }; m_Background12 = new FSprite("clouds") { x = Constants.UNITY_CANVAS_RIGHT + (Constants.UNITY_CANVAS_WIDTH / 2f) - 1, y = Constants.UNITY_CENTER_Y }; m_Background22 = new FSprite("hills") { x = Constants.UNITY_CANVAS_RIGHT + (Constants.UNITY_CANVAS_WIDTH / 2f) - 1 }; m_Background21 = new FSprite("hills") { x = Constants.UNITY_CENTER_X }; m_Background21.y = Constants.UNITY_CANVAS_BOTTOM + m_Background21.textureRect.height * 0.5f; m_Background22.y = Constants.UNITY_CANVAS_BOTTOM + m_Background22.textureRect.height * 0.5f; AddChild(m_Background11); AddChild(m_Background12); AddChild(m_Background21); AddChild(m_Background22); //Create components m_Exa = new Exa(); m_Enemies = new FContainer(); m_EnemyBullets = new FContainer(); m_PlayerBullets = new FContainer(); AddChild(m_Enemies); AddChild(m_Exa); AddChild(m_PlayerBullets); AddChild(m_EnemyBullets); //Create interface m_ScoreCounter = new FLabel("font", "") { isVisible = false }; m_ErrorCounter = new FLabel("font", "") { isVisible = false }; m_ScoreOverlay = new FSprite("target") { isVisible = false }; m_HealthOverlay = new FSprite("target") { isVisible = false }; m_HealthGauge = new FSprite("gauge") { isVisible = false }; m_HealthBar = new FSprite("rect") { isVisible = false, color = new Color(0, 1, 0, 1) }; //Add AddChild(m_HealthBar); AddChild(m_HealthGauge); //AddChild(m_ErrorCounter); AddChild(m_ScoreCounter); AddChild(m_ScoreOverlay); AddChild(m_HealthOverlay); //Create unity canvas m_Unity = new FSprite("unity") { x = Futile.screen.halfWidth, y = Futile.screen.halfHeight }; m_Console = new FLabel[CONSOLE_MAX_LINE]; for(int i=0;i<CONSOLE_MAX_LINE;i++) m_Console[i] = new FLabel("font_console", "") { isVisible = false }; //Add AddChild(m_Unity); foreach(FLabel line in m_Console) AddChild(line); }
public void VeryLargeResultantExponentsAreSupported() { var leftOperand = new Exa(); var rightOperand = new Tera(); Int32 multiplication = leftOperand.Exponent + rightOperand.Exponent; var expectedScaleFactor = Math.Pow(10, multiplication - Normalisers.Largest.Exponent); var resultantOperator = Normalisers.Get(multiplication); Assert.Equal(Normalisers.Largest.Exponent, resultantOperator.Exponent); }
public void ReadCallback(IAsyncResult ar) { String content = String.Empty; int bytesRead; string[] AcelVariables; int Idplayer = 0; // Retrieve the state object and the handler socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; //Ip Client IPEndPoint remoteIpEndPoint = handler.RemoteEndPoint as IPEndPoint; try { // Read data from the client socket. bytesRead = handler.EndReceive(ar); if (bytesRead > 0) { //Transformo los datos a typo string content = Encoding.ASCII.GetString(state.buffer, 0, bytesRead); /************ Decodificacion de datos ********/ //Tomo los Datos antes del LF y CF content = content.Split('\n')[0]; content = content.Replace("*", ""); content = content.Replace(" ", ""); //Separo los Daros de X, Y, Z AcelVariables = content.Split('/'); if (AcelVariables.Length > 2) { #if GEN_DEBUG //Decodifico Console.Clear(); Console.WriteLine("X " + AcelVariables[0]); Console.WriteLine("Y " + AcelVariables[1]); Console.WriteLine("Z " + AcelVariables[2]); Console.WriteLine("Btn Fire " + AcelVariables[3]); Console.WriteLine("Btn Gas " + AcelVariables[4]); Console.WriteLine("Btn brake " + AcelVariables[5]); #endif //Adquiero Id del Jugador Idplayer = AcelNetwork.SchClientList(remoteIpEndPoint.Address.ToString(), ref IpClients); //Axes PlyControl[Idplayer].AcelValue[0] = Convert.ToInt32(AcelVariables[0]); PlyControl[Idplayer].AcelValue[1] = Convert.ToInt32(AcelVariables[1]); PlyControl[Idplayer].AcelValue[2] = Convert.ToInt32(AcelVariables[2]); //Botones if (Convert.ToInt32(AcelVariables[3]) == 10) { PlyControl[Idplayer].Buttons[0] = true; } else { PlyControl[Idplayer].Buttons[0] = false; } if (Convert.ToInt32(AcelVariables[4]) == 10) { PlyControl[Idplayer].Buttons[1] = true; } else { PlyControl[Idplayer].Buttons[1] = false; } if (Convert.ToInt32(AcelVariables[5]) == 10) { PlyControl[Idplayer].Buttons[2] = true; } else { PlyControl[Idplayer].Buttons[2] = false; } } if (Ciclo) { handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } return; } } catch (Exception Exa) { Console.WriteLine("ReadCallback" + Exa.ToString()); //Elimino cliente de la lista //AcelNetwork.RmClientList(remoteIpEndPoint.Address.ToString(), ref IpClients); if (Ciclo) { handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } return; } }