void Start() { timerFill.DOFillAmount(1, GAME_TIME); StartCoroutine(TextTimer()); evolveValue = EvolveValue.instance; }
void Start() { evolveValue = EvolveValue.instance; //変更する可能性あり hituji = (GameObject)Resources.Load("Hituji"); wolf = (GameObject)Resources.Load("Wolf"); }
// Start is called before the first frame update void Start() { this.Timetext = GameObject.Find("Time"); this.Scoretext = GameObject.Find("Score"); this.generator = GameObject.Find("ItemGenerator"); evolveValue = EvolveValue.instance; }
void Start() { evolveValue = EvolveValue.instance; }