Пример #1
0
        void Start()
        {
            timerFill.DOFillAmount(1, GAME_TIME);
            StartCoroutine(TextTimer());

            evolveValue = EvolveValue.instance;
        }
Пример #2
0
 void Start()
 {
     evolveValue = EvolveValue.instance;
     //変更する可能性あり
     hituji = (GameObject)Resources.Load("Hituji");
     wolf   = (GameObject)Resources.Load("Wolf");
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     this.Timetext  = GameObject.Find("Time");
     this.Scoretext = GameObject.Find("Score");
     this.generator = GameObject.Find("ItemGenerator");
     evolveValue    = EvolveValue.instance;
 }
Пример #4
0
 void Start()
 {
     evolveValue = EvolveValue.instance;
 }