/// <summary>
 /// Adds the agent to the team if requested.
 /// </summary>
 private void Start()
 {
     if (m_AddToTeam)
     {
         TeamManager.AddTeamMember(gameObject, m_TeamIndex);
     }
     // Genetic Algorithm initialize
     evolver    = GameObject.Find("Evolution Controller").GetComponent <EvolutionController>();
     playerName = this.gameObject.name;
     phenoType  = evolver.GetPhenoType(playerName);
 }