void Awake() { player = GameObject.FindGameObjectWithTag(Tags.player).transform; points = transform.Find("waypoint").GetComponent <Waypoints>(); targetPointIndex = points.waypoints.Length - 2; evnGenerator = Camera.main.GetComponent <EvnGenerator>(); }
}; // 三个跑道的偏移值 void Awake() { evnGenerator = Camera.main.GetComponent <EvnGenerator>(); player = GameObject.FindGameObjectWithTag(Tags.player).transform; }
// Use this for initialization void Awake() { evnGenerator = Camera.main.GetComponent <EvnGenerator>(); prisoner = this.transform.Find("Prisoner").transform; }