Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        Evil_Carot_An = GetComponent <Evil_Carot_Animation>();
        evil_Carot_Mo = GetComponent <Evil_Carot_Movement>();
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Current_Health = Health_Hard;
            break;

        case 1:
            Current_Health = Health_Normal;
            break;

        default:
            Current_Health = Health_Easy;
            break;
        }
    }
Пример #2
0
    // Start is called before the first frame update

    void Start()
    {
        Evil_Carot_An = GetComponent <Evil_Carot_Animation>();
        Mob_RB        = GetComponent <Rigidbody2D>();
        // Get Spawn_Point
        Spawn_Point = transform;
        // Difficulty switch
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Current_Jump_Delay = Hard_Jump_Delay;
            break;

        case 1:
            Current_Jump_Delay = Normal_Jump_Delay;
            break;

        default:
            Current_Jump_Delay = Easy_Jump_Delay;
            break;
        }
        // Pipe event subscription
        Event_System.current.onPipeEntered += Piped;
    }