Пример #1
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Meteor Shower");
     Tooltip.SetDefault("Rains down meteors from the sky to the cursor's location innacurately\nAlso shoots a meteor in the direction of the cursor");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/MeteorShower/Drops/MeteorStaff_Glow");
 }
Пример #2
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Netch Jelly");
     Tooltip.SetDefault("'Slow and viscous'");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/AshStorm/Drops/NetchJelly_Glow");
 }
Пример #3
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Prismatic Orb");
     Tooltip.SetDefault("Getting hurt often refracts a homing wisp to attack enemies");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/Aurora/Drops/AuroraOrb_Glow");
 }
Пример #4
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Climate Surveyor");
     Tooltip.SetDefault("Identifies special weather");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/UI/WeatherTech_Glow");
 }
Пример #5
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Celestial Conduit");
     Tooltip.SetDefault("Opens up an astral rift that shoots beams at enemies\n Up to one portal can exist at once");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/MeteorShower/Drops/AstralStaff_Glow");
 }
Пример #6
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Borealis");
     Tooltip.SetDefault("All arrows shot emit a trail of boreal light");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/Aurora/Drops/AuroraBow_Glow");
 }
Пример #7
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Boreal Mask");
     Tooltip.SetDefault("Increases maximum minion slots by 1\nProvides a special bonus when worn with Boreal Armor");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/Aurora/Drops/AuroraHelm_Glow");
 }
Пример #8
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Heart Stone");
     Tooltip.SetDefault("'It pulses with the blood of a long dead God'");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/AshStorm/Drops/HeartStone_Glow");
 }
Пример #9
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Fiery Frostfall");
     Tooltip.SetDefault("Shoots a bolt of ice and fire");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/AshStorm/Drops/FrostHeart_Glow");
 }
Пример #10
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Shardstorm");
     Tooltip.SetDefault("Shoots a splitting bolt of bouncing crystal");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/AshStorm/Drops/CrystalStaff_Glow");
 }
Пример #11
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Netchrift Staff");
     Tooltip.SetDefault("Summons a rift of tentacles at the cursor position");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/AshStorm/Drops/NetchStaff_Glow");
 }
Пример #12
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Bloodskaal Blade");
     Tooltip.SetDefault("Releases powerful energy blasts");
     EventsGlowmask.AddGlowMask(item.type, "Events/Items/AshStorm/Drops/Bloodskaal_Glow");
 }