Пример #1
0
 static int OnClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         EventTriggerListener obj = (EventTriggerListener)ToLua.CheckObject <EventTriggerListener>(L, 1);
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
         obj.OnClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        private void OnEventClick(Vector2 worldPos)
        {
            if (!m_needClickItem)
            {
                OnDestory();
                return;
            }
            Vector2 clickPos = m_target.parent.InverseTransformPoint(worldPos);

            if (clickPos.x >= m_target.localPosition.x - m_target.rect.width / 2f && clickPos.x <= m_target.localPosition.x + m_target.rect.width / 2f)
            {
                if (clickPos.y >= m_target.localPosition.y - m_target.rect.height / 2f && clickPos.y <= m_target.localPosition.y + m_target.rect.height / 2f)
                {
                    m_targetEvent.OnClick();
                    OnDestory();
                }
            }
        }