public void ContinuePlot() { if (curDial <= boxes.Length - 1) { venue.CastEvent((int)boxes[curDial].who, boxes[curDial].text, boxes[curDial].specEvent, this); curDial++; } else { venue.RemoveEvent(); dangerZone.SetActive(false); wave.SetActive(true); numOfObjs = GetAllChildren.getChildren(wave, false, "Enemy").Length; } }
public void ContinuePlot() { if (curDial <= boxes.Length - 1) { venue.CastEvent((int)boxes[curDial].who, boxes[curDial].text, boxes[curDial].specEvent, this); curDial++; } else { dangerZone.SetActive(false); venue.RemoveEvent(); wave.SetActive(true); venue.gameObject.SendMessage("CallMe", 0); numOfObjs = GetAllChildren.getChildren(wave, false, "Enemy").Length; allowAnti = true; } }