Пример #1
0
 public void ContinuePlot()
 {
     if (curDial <= boxes.Length - 1)
     {
         venue.CastEvent((int)boxes[curDial].who, boxes[curDial].text, boxes[curDial].specEvent, this);
         curDial++;
     }
     else
     {
         venue.RemoveEvent();
         dangerZone.SetActive(false);
         wave.SetActive(true);
         numOfObjs = GetAllChildren.getChildren(wave, false, "Enemy").Length;
     }
 }
Пример #2
0
 public void ContinuePlot()
 {
     if (curDial <= boxes.Length - 1)
     {
         venue.CastEvent((int)boxes[curDial].who, boxes[curDial].text, boxes[curDial].specEvent, this);
         curDial++;
     }
     else
     {
         dangerZone.SetActive(false);
         venue.RemoveEvent();
         wave.SetActive(true);
         venue.gameObject.SendMessage("CallMe", 0);
         numOfObjs = GetAllChildren.getChildren(wave, false, "Enemy").Length;
         allowAnti = true;
     }
 }