private bool RemoveStreamListenerIfFinishedProcessing(IResourceFacade resource)
        {
            var listener = _listeners[resource.Id];

            if (listener.IsFixtureEnded || resource.IsMatchOver)
            {
                _logger.DebugFormat("{0} is marked as ended - checking for stopping streaming", resource);

                var currentState = EventState.GetFixtureState(resource.Id);

                if (currentState != null && currentState.MatchStatus != MatchStatus.MatchOver)
                {
                    _logger.DebugFormat("{0} is over but the MatchOver update has not been processed yet", resource);
                    return(false);
                }

                _logger.InfoFormat("{0} is over. Listener will be removed", resource);

                if (RemoveStreamListener(resource.Id))
                {
                    EventState.RemoveFixture(resource.Id);
                }
                else
                {
                    _logger.WarnFormat("Couldn't remove listener for matchOver fixture {0}", resource);
                }

                return(true);
            }

            return(false);
        }
Пример #2
0
        /// <summary>
        /// Stops stream listener and removed all Adapter state + plugin state
        /// </summary>
        /// <param name="fixtureId"></param>
        public void RemoveFixtureState(string fixtureId)
        {
            //we don't want to have stream listener running while we remove it's state
            StopStreaming(fixtureId);
            RemoveStreamListener(fixtureId);

            StateManager.ClearState(fixtureId);
            EventState.RemoveFixture(fixtureId);

            StateProviderProxy.StateProvider.RemovePluginState(fixtureId);
        }
        public virtual void UpdateCurrentlyAvailableFixtures(string sport, Dictionary <string, IResourceFacade> currentfixturesLookup)
        {
            var allFixturesForSport = _listeners.Where(x => string.Equals(x.Value.Sport, sport, StringComparison.Ordinal));

            // deletedFixtures = allFixturesForSport \ resources
            var deletedFixtures = allFixturesForSport.Where(fixture => !currentfixturesLookup.ContainsKey(fixture.Key));

            // existingFixtures = resources ^ allFixturesForSport
            var existingFixtures = allFixturesForSport.Where(fixture => currentfixturesLookup.ContainsKey(fixture.Key));


            foreach (var fixture in deletedFixtures)
            {
                if (_listenerDisposingQueue.ContainsKey(fixture.Key))
                {
                    if (_listenerDisposingQueue[fixture.Key] >= LISTENER_DISPOSING_SAFE_GUARD)
                    {
                        _logger.InfoFormat("Fixture with fixtureId={0} was deleted from Connect fixture factory", fixture.Key);
                        RemoveStreamListener(fixture.Key);
                        EventState.RemoveFixture(fixture.Key);
                    }
                    else
                    {
                        _listenerDisposingQueue[fixture.Key] = _listenerDisposingQueue[fixture.Key] + 1;
                    }
                }
                else
                {
                    _listenerDisposingQueue.TryAdd(fixture.Key, 1);
                    _logger.InfoFormat("Fixture with fixtureId={0} has been added to the disposing queue", fixture.Key);
                }
            }

            foreach (var fixture in existingFixtures)
            {
                if (_listenerDisposingQueue.ContainsKey(fixture.Key))
                {
                    int dummy;
                    _listenerDisposingQueue.TryRemove(fixture.Key, out dummy);
                    _logger.InfoFormat("Fixture with fixtureId={0} was marked as deleted, but it appered on Connect again", fixture.Key);
                }
            }

            SaveEventState();
        }
 public void RemoveFixtureEventState(string fixtureId)
 {
     EventState.RemoveFixture(fixtureId);
 }