Пример #1
0
 // Use this for initialization
 void Awake()
 {
     MSScript    = GameObject.Find("EventScene").GetComponent <EventScene>();
     ReceiveFlag = GameObject.Find("EventScene").GetComponent <EventScene>();
     PS          = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>();
     EXPText     = GameObject.Find("EXPText").GetComponent <EXPText>();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     Movement = GameObject.Find("Moving").GetComponent <Moving>();
     PS       = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>();
     EXP      = GameObject.Find("EXPText").GetComponent <EXPText>();
     ES       = GameObject.Find("EventScene").GetComponent <EventScene>();
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        NOWStairs = GameObject.Find("StairsText").GetComponent <StairsText>();
        PS        = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>();
        GETEvent  = GameObject.Find("EventScene").GetComponent <EventScene>();

        PS.PStatusSET();
        StairsSET();
        StartPositionSET();
        Generate();
        RootSearch();
    }
Пример #4
0
 // Use this for initialization
 void Awake()
 {
     MS    = GameObject.Find("EventScene").GetComponent <EventScene>();
     PS    = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>();
     MDATA = GameObject.Find("MONSTERStatus").GetComponent <MONSTERStatus>();
 }
Пример #5
0
 // Use this for initialization
 void Awake()
 {
     MONDATASET = GameObject.Find("MONSTERStatus").GetComponent <MONSTERStatus>();
     MONCount   = GameObject.Find("EventScene").GetComponent <EventScene>();
 }