// Use this for initialization void Awake() { MSScript = GameObject.Find("EventScene").GetComponent <EventScene>(); ReceiveFlag = GameObject.Find("EventScene").GetComponent <EventScene>(); PS = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>(); EXPText = GameObject.Find("EXPText").GetComponent <EXPText>(); }
// Use this for initialization void Start() { Movement = GameObject.Find("Moving").GetComponent <Moving>(); PS = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>(); EXP = GameObject.Find("EXPText").GetComponent <EXPText>(); ES = GameObject.Find("EventScene").GetComponent <EventScene>(); }
// Use this for initialization void Start() { NOWStairs = GameObject.Find("StairsText").GetComponent <StairsText>(); PS = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>(); GETEvent = GameObject.Find("EventScene").GetComponent <EventScene>(); PS.PStatusSET(); StairsSET(); StartPositionSET(); Generate(); RootSearch(); }
// Use this for initialization void Awake() { MS = GameObject.Find("EventScene").GetComponent <EventScene>(); PS = GameObject.Find("PlayerStatus").GetComponent <PlayerStatus>(); MDATA = GameObject.Find("MONSTERStatus").GetComponent <MONSTERStatus>(); }
// Use this for initialization void Awake() { MONDATASET = GameObject.Find("MONSTERStatus").GetComponent <MONSTERStatus>(); MONCount = GameObject.Find("EventScene").GetComponent <EventScene>(); }