void UpdatePlaying() { if (GameStateMachine.Timer % 75 == 0) { float wallY = 0, secondWallY = 0; wallY = Rand.Float(-430, -210); secondWallY = wallY + CurrentGap + 480; if (CurrentGap > 60) { CurrentGap -= 5; } else { CurrentGap -= 2; } CurrentGap = (int)Util.Clamp(CurrentGap, MinGap, MaxGap); Scene.Add(new Wall(700, wallY)); Scene.Add(new Wall(700, secondWallY)); } if (GameStateMachine.Timer % 60 == 0) { Score++; } EventRouter.Publish(Events.ScoreUpdated, Score, ScoreMultiplier); }
void EnterEnd() { FinalScore = Score * ScoreMultiplier; BestScore = Util.Max(FinalScore, BestScore); EventRouter.Publish(Events.ShowFinalScore, FinalScore); EventRouter.Publish(Events.UpdateBestScore, BestScore, FinalScore); Tween(this, new { Score = 0 }, 30); }
void EnterPlaying() { CurrentGap = 180; Score = 0; ScoreMultiplier = 1; Scene.Add(new Flippy(Session)); EventRouter.Publish(Events.GameStarted); EventRouter.Publish(Events.UpdateBestScore, BestScore, FinalScore); }
public override void Update() { base.Update(); if (!Dead) { if (Session.Controller.A.Pressed) { EventRouter.Publish(Events.FlippyFlipped); Tween(Image, new { ScaleX = 1, ScaleY = 1 }, 45).From(new { ScaleX = 2f, ScaleY = 0.5f }).Ease(Ease.ElasticOut); Tween(Image, new { Angle = 0 }, 30).From(new { Angle = Rand.Float(-10, 10) }); GravityDirection *= -1; SpeedY /= 4; } Scene.Add(new FlippyTrail(X, Y)); Scene.Add(new FlippyTrail(X, Y + SpeedY * 0.005f)); SpeedY += (int)(GravityDirection * GravityForce); SpeedY = (int)Util.Clamp(SpeedY, -1000, 1000); Movement.MoveY(SpeedY); if (Overlap(X, Y, (int)Tags.Wall)) { Image.Color = Color.Red; EventRouter.Publish(Events.FlippyDied); Death(); } if (Y < 50) { EventRouter.Publish(Events.FlippyDied); Death(); } if (Y > Game.Instance.Height - 50) { EventRouter.Publish(Events.FlippyDied); Death(); } } else { Image.Angle += 15; } }
public void Attach() { this.UpdateLayout(); EventRouter.Publish <DependencyEvent, DependencyInfo>(new DependencyInfo(DependencyName.ControlTemplate, this)); }
protected override void OnInitialized(System.EventArgs e) { base.OnInitialized(e); EventRouter.Publish <DependencyEvent, DependencyInfo>(new DependencyInfo(DependencyName.LayoutInitialized)); }
private void GoNextHandler(object obj) { EventRouter.Publish <PageChangeEvent, PageOption>(PageOption.Next); }
private void GoPreviousHandler(object obj) { EventRouter.Publish <PageChangeEvent, PageOption>(PageOption.Previous); }