Пример #1
0
        public void ReceiveFirstCheck()
        {
            var game = new EventSystemTest();

            var frameCount = 0;

            var evt1 = new EventKey();
            var evt2 = new EventKey();

            game.AddTask(async() =>
            {
                var rcv1 = new EventReceiver(evt1);
                var rcv2 = new EventReceiver(evt2);

                for (;;)
                {
                    var rcv = await EventReceiver.ReceiveOne(rcv1, rcv2);

                    if (rcv.Receiver == rcv1)
                    {
                        evt2.Broadcast(); //this is the point of this test.. see if t2 will get populated next loop
                        await game.NextFrame();
                    }
                    else if (rcv.Receiver == rcv2)
                    {
                        await game.NextFrame();
                        game.Exit();
                    }
                }
            });

            game.AddTask(async() =>
            {
                while (frameCount < 30 && game.IsRunning)
                {
                    frameCount++;

                    if (frameCount == 20)
                    {
                        evt1.Broadcast();
                    }

                    await game.NextFrame();
                }

                Assert.True(false, "t2 should be completed");
            });
        }