public Mod() { narratorEvent = new EventLoader.EventArgs(); narratorEvent.name = "NarratorNotice"; narratorEvent.turnType = NGameConstants.ETurnType.School; EventHelper.AddToModEvents(narratorEvent); SceneManager.activeSceneChanged += this.OnSceneLoaded; GeneralManager.Instance.LogToFileOrConsole("[NarratorDate] Loaded in."); }